Teleportation Circle

$13.99
Regular price
$16.99
Sale price
$13.99

In stock·1 available

Near Mint

Variation:

Grade shown above. Raw cards use the Near Mint → Damaged scale; slabbed cards carry the grading company’s grade. Card condition guide →

this is just a warning

Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Choose from 2 versions of this card in the list — each is listed by its finish and style. Our grade: Near Mint, for every version. Pictured: these printings of the card. Every card ships triple-sleeved — a soft sleeve, a deck sleeve and a rigid top loader.

Item Description

Every Dungeons & Dragons player knows Teleportation Circle as the spell that gets the party somewhere fast. In Magic it's a blink engine: at the beginning of each of your end steps, exile up to one target artifact or creature you control, then return it to the battlefield, so whatever it does when it enters happens all over again.

That turns enter-the-battlefield creatures into repeatable value. Mulldrifter draws you two cards every turn. Eternal Witness rebuys a card from your graveyard each time. Solemn Simulacrum fetches another land, and because the Circle also hits artifacts, noncreature artifacts with useful enter effects qualify too. Blinking also shakes off unwanted Auras and counters stuck on your creature. In Commander it slots neatly into blink decks led by Brago, King Eternal or anything built around enter-the-battlefield triggers, and it's a cheap way to make every one of those triggers count twice, three times and more over a game.

This listing offers two Adventures in the Forgotten Realms versions, both illustrated by Chris Cold and both in non-foil: the extended-art printing, collector number 364, and the regular printing, collector number 39, which carries a quick, queasy warning from the gnome wizard Bartleby in its flavor text.

Ships in 1–2 business days (Monday–Friday, excluding major U.S. holidays). During the holidays and big sales, allow one extra business day.

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  • Orders of $250 or more ship with signature confirmation.
  • Delivery dates shown at checkout are estimates, not guarantees.

Read the full Shipping Policy, including holiday order-by dates.

Most of what we sell is one of a kind, so all sales are final unless something goes wrong on our end.

Contact us within 14 days of delivery if your item doesn’t work, arrived damaged, is the wrong item, or isn’t as described. We’ll send a prepaid return label and make it right with a replacement or a refund. Orders placed November 1–December 24 can be reported through January 15.

Not covered: change of mind, compatibility issues, and opened sealed trading-card products.

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