Atari · 1986–1992

Atari7800

Backward compatible with the 2600, and late to a party the NES was already hosting. A small, collectible library.

[n] Atari 7800 games available
Why it mattered

The 1984 console that had to wait two years to launch

Atari showed the 7800 ProSystem in the spring of 1984: a proper arcade machine designed by General Computer Corporation, with a graphics chip that could throw a hundred sprites around, a slot that played every 2600 cartridge, and a launch line of Ms. Pac-Man, Galaga, Xevious, Joust and Robotron. Then Warner sold Atari to Jack Tramiel that July, and the finished console sat in a warehouse. It finally went on sale nationwide in 1986, under $80, into a market Nintendo had already taken.

The library is small — about sixty US releases — and splits neatly in two: the 1984 arcade ports, and the 1987–91 games Atari made when it was the only publisher still trying, from Ninja Golf to Midnight Mutants. Almost everything turns up loose, so a box is the scarce part, and the early cartridges with an Atari, Inc. copyright are the first prints. The Pro-Line joystick is worse than any game on it; a working pair is worth more than most of the carts. Every cart is photographed and tested.

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Find your next Atari 7800 game

Start with a familiar favorite, explore a theme, or browse by what’s included.

Counts are listings in stock — the same game can appear more than once in different packaging.

The grails

Sentinel, Tank Command, Alien Brigade, Motor Psycho, Basketbrawl, Planet Smashers, Klax — the 1990–91 releases that shipped in small numbers to a market that had left.

The class of 1984

Ms. Pac-Man, Galaga, Xevious, Centipede, Dig Dug, Joust, Robotron: 2084, Asteroids, Food Fight — the arcade ports the console was built for, finished two years before anyone could buy them.

Ninja Golf and other late-night ideas

Ninja Golf. Basketbrawl. Scrapyard Dog. Motor Psycho. Midnight Mutants (starring Grampa Munster). Planet Smashers. Atari's in-house studio, 1988–91, working without adult supervision.

Absolute Entertainment

Title Match Pro Wrestling, Tomcat: The F-14 Fighter Simulator, F-18 Hornet, Super Skateboardin', Touchdown Football, Pete Rose Baseball, Crack'ed — Garry Kitchen's studio, the one third party that stayed.

From the home computers

Ace of Aces, Summer Games, Winter Games, Impossible Mission, Ballblazer, Choplifter, Karateka, One-on-One, Hat Trick — Epyx, Accolade, Lucasfilm and Broderbund titles Atari ported from the Commodore 64 and the ST.

Point the XG-1 at the television

Crossbow, Alien Brigade, Barnyard Blaster, Meltdown, Sentinel — the five light-gun games. A CRT is required; the gun does not know what a flat panel is.

Scoreboards

Touchdown Football, Pete Rose Baseball, RealSports Baseball, Hat Trick, Fight Night, Mean 18 Ultimate Golf, One-on-One, Summer Games, Winter Games — and Ninja Golf, which counts.

Nintendo had these too

Donkey Kong, Mario Bros., Double Dragon, Ikari Warriors, Kung-Fu Master, Commando, Rampage, Xenophobe, Karateka — the same games the NES kids were playing, on the console that cost half as much.

Fists, swords, folding chairs

Title Match Pro Wrestling, Mat Mania Challenge, Double Dragon, Kung-Fu Master, Karateka, Fight Night, Ikari Warriors, Basketbrawl — the 7800 solved most problems by hitting them.

Numbers on the box

Pole Position II, Robotron: 2084, Mean 18, F-18 Hornet, Tomcat: The F-14, One-on-One — for a console with sixty games, a surprising amount of arithmetic.

Complete in box, best condition first

Every complete Atari 7800 game in stock right now.

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Cart with manual

Cart and manual, no box — the collector's middle ground.

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Loose carts

Cartridge only — cleaned, tested on real hardware, photographed.

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Sealed

Factory sealed and photographed through the shrink.

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