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Backward compatible with the 2600, and late to a party the NES was already hosting. A small, collectible library.
Atari showed the 7800 ProSystem in the spring of 1984: a proper arcade machine designed by General Computer Corporation, with a graphics chip that could throw a hundred sprites around, a slot that played every 2600 cartridge, and a launch line of Ms. Pac-Man, Galaga, Xevious, Joust and Robotron. Warner sold Atari's consumer division to Jack Tramiel in July 1984, and the 7800's wider rollout stalled. It finally reached stores nationwide in 1986 for $79.95, entering a market where Nintendo was quickly gaining ground.
The library is small — about sixty US releases — and splits neatly in two: the 1984 arcade ports, and the 1987–91 games Atari made when it was the only publisher still trying, from Ninja Golf to Midnight Mutants. Almost everything turns up loose, so a box is the scarce part, and the early cartridges with an Atari, Inc. copyright are the first prints. The original Pro-Line joystick is notorious for its awkward feel, and finding a working pair has become its own collecting challenge. Every cart is photographed and tested.
Start with a familiar favorite, explore a theme, or browse by what’s included.
Counts are listings in stock — the same game can appear more than once in different packaging.
Sentinel, Tank Command, Alien Brigade, Motor Psycho, Basketbrawl, Planet Smashers, Klax — the 1990–91 releases that shipped in small numbers to a market that had left.
The arcade-heavy lineup Atari envisioned in 1984 finally reached a much wider audience when the 7800 returned in 1986.
Ninja Golf. Basketbrawl. Scrapyard Dog. Motor Psycho. Midnight Mutants (starring Grampa Munster). Planet Smashers. Atari's in-house studio, 1988–91, working without adult supervision.
Title Match Pro Wrestling, Tomcat: The F-14 Fighter Simulator, F-18 Hornet, Super Skateboardin', Touchdown Football, Pete Rose Baseball, Crack'ed — Garry Kitchen's studio, the one third party that stayed.
Ace of Aces, Summer Games, Winter Games, Impossible Mission, Ballblazer, Choplifter, Karateka, One-on-One, Hat Trick — Epyx, Accolade, Lucasfilm and Broderbund titles Atari ported from the Commodore 64 and the ST.
Crossbow, Alien Brigade, Barnyard Blaster, Meltdown, Sentinel — the five light-gun games. A CRT is required; the gun does not know what a flat panel is.
Touchdown Football, Pete Rose Baseball, RealSports Baseball, Hat Trick, Fight Night, Mean 18 Ultimate Golf, One-on-One, Summer Games, Winter Games — and Ninja Golf, which counts.
Donkey Kong, Mario Bros., Double Dragon, Ikari Warriors, Kung-Fu Master, Commando, Rampage, Xenophobe, Karateka — the same games the NES kids were playing, on the console that cost half as much.
Title Match Pro Wrestling, Mat Mania Challenge, Double Dragon, Kung-Fu Master, Karateka, Fight Night, Ikari Warriors, Basketbrawl — the 7800 solved most problems by hitting them.
Pole Position II, Robotron: 2084, Mean 18, F-18 Hornet, Tomcat: The F-14, One-on-One — for a console with sixty games, a surprising amount of arithmetic.
Explore complete-in-box Atari 7800 games currently in stock, selected for condition and ready for your collection.
Cart and manual, no box — the collector's middle ground.
Cartridge only — cleaned, tested on real hardware, photographed.
Factory sealed and photographed through the shrink.
A wider mix — sports, puzzles, licensed games and the deep cuts.
Videos and reading we'd pass across the counter — picked by hand from the channels and sites we actually follow.
Headlines link out to the publishers and videos play through YouTube. Not our writing — our reading list.
More from the same shelf.
Orders go out Monday–Friday with tracking. Signature required on orders $250+.
The item in the pictures is the one you get. Every listing says if a stock image is shown instead.
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Retro video games, consoles, and trading cards—carefully described, securely packed, and shipped from Bucks County, PA.
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