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Mattel's answer to Atari: a 16-direction disc, a numeric keypad, and plastic overlays for every game. Complete means the overlays too — every box photographed.
Mattel test-marketed the Intellivision in Fresno in 1979 and went national in 1980 at $299, with a 16-direction disc controller, a twelve-key keypad and a television campaign in which George Plimpton held up its baseball game next to Atari's and let the pictures make the argument. It was the first real rival to the 2600, it sold about three million units, and its programmers — the Blue Sky Rangers — wrote Astrosmash, Utopia, Night Stalker and the first licensed Dungeons & Dragons video game before Mattel Electronics folded in January 1984.
The library is around 125 cartridges, and complete copies are more common here than on any other console of the era because the boxes were sturdy and the games shipped with two plastic keypad overlays that owners kept in the box. That is the thing to check: a complete Intellivision game has the cartridge, manual and both overlays, and the overlays are the part that go missing. The early gatefold boxes and the white-label INTV Corp reissues are the variants worth knowing. Every cart is photographed and tested.
Hand-picked shelves, filled live from what is in stock right now. Best condition first — jump to a condition below.
Spiker! Super Pro Volleyball, Stadium Mud Buggies, Mountain Madness, Thunder Castle, Hover Force, Dracula, Diner — the late INTV Corp runs and the Imagic rarities that make the last ten cartridges the hard ten.
Astrosmash, Night Stalker, Utopia, Shark! Shark!, B-17 Bomber, Tron Deadly Discs, BurgerTime, Lock 'N Chase, Snafu — the games people mean when they say Intellivision.
Space Battle. Sea Battle. Armor Battle. Land Battle. Mattel's naming convention was a noun, then the word Battle, and it worked every time.
Lock 'N Chase, Mission X, Loco-Motion, BurgerTime, Bump 'n' Jump, Donkey Kong, Mouse Trap, Frogger, Q*bert — Mattel and everyone else licensing coin-ops for the disc controller.
Las Vegas Poker & Blackjack, Las Vegas Roulette, Horse Racing, Royal Dealer — the casino shelf, and the pack-in that taught a generation of eight-year-olds to split eights.
NFL Football, NBA Basketball, NHL Hockey, NASL Soccer, PBA Bowling, PGA Golf, Major League Baseball, U.S. Ski Team Skiing — Mattel bought the license to every set of initials in American sport.
Demon Attack, Atlantis, Beauty & the Beast, Microsurgeon, Dracula, Pitfall!, River Raid, Beamrider, Donkey Kong, Mouse Trap, Frogger, Q*bert — the third parties who bothered, and mostly did it well.
Super Pro Football, Slam Dunk, Chip Shot, Body Slam, Thunder Castle, Tower of Doom, Hover Force, Dig Dug, Pole Position, Commando — the mail-order years, 1985 to 1990, when Intellivision outlived everyone.
B-17 Bomber, Space Spartans, Bomb Squad, Tron: Solar Sailer — the four games that speak when the Intellivoice module is plugged in, and are oddly quiet when it is not.
Masters of the Universe: The Power of He-Man, Kool-Aid Man, Tron, Advanced Dungeons & Dragons, Dracula, Popeye, Frogger, Donkey Kong — the license shelf, from Mattel's own toy aisle outward.
Sears Super Video Arcade, Radio Shack Tandyvision One, GTE Sylvania — the rebadged consoles and their relabelled cartridges, plus Mattel's own red-label and gatefold-box variants.
Every complete Intellivision game in stock right now.
Cart and manual, no box — the collector's middle ground.
Cartridge only — cleaned, tested on real hardware, photographed.
Factory sealed and photographed through the shrink.
The rest of the in-stock library — sports, puzzles, licensed games and the deep cuts.
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Retro video games, consoles and trading cards — photographed, protected, and shipped from Bucks County, PA.