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Insert cartridge. Four players. No mercy. The console that gave us the analog stick, GoldenEye and Ocarina of Time.
The Nintendo 64 bet on cartridges when everyone else went to discs, and on a controller with a stick in the middle when nobody knew what to do with one. It lost the sales race to Sony and still changed how every 3D game since has been played.
Super Mario 64 invented the 3D platformer. Ocarina of Time is still on every "best ever" list. GoldenEye, Mario Kart 64 and Smash Bros. turned dorm rooms into arenas. And the carts are nearly indestructible — thirty years on, most still boot first try.
Start with a familiar favorite, explore a theme, or browse by what’s included.
Counts are listings in stock — the same game can appear more than once in different packaging.
GoldenEye, Banjo, Conker and Donkey Kong 64: the studio that defined the N64's second half.
Mario, Zelda, Smash and the first-party lineup collectors chase first.
Mario Kart 64, Smash Bros., GoldenEye, Mario Party, Diddy Kong Racing, the wrestling games — simultaneous local multiplayer, cooperative or competitive. The reason the console had four ports and the living room had four chairs.
The shooters, RPGs and licensed games that filled out the library.
Gold-cart Zeldas, Limited Run sealed copies, Japanese imports, the Expansion Pak bundle — the copies that don't come around twice.
Factory shell colors, then the gray-versus-colored reprints: Donkey Kong 64 in yellow, the Zeldas in gold, Pokémon Stadium 2's two-tone shell, black Turok 2 and Killer Instinct Gold. Region and printing matter.
Donkey Kong 64 and Majora's Mask won't boot without the 4 MB pack; Perfect Dark hides most of its content behind it; Turok 2, Rogue Squadron and Episode I Racer use it for hi-res. Check the console before you buy.
Pokémon Stadium and Stadium 2, Mario Golf, Mario Tennis, Perfect Dark, Mickey's Speedway — the N64 games that plug a Game Boy cartridge into the controller. Bring the handheld game too.
Star Fox 64 shipped with the Rumble Pak in the box and the console has shaken ever since; the Japanese Shindou editions of Mario 64 and Wave Race added it after the fact. Bundles and early adopters.
Games that save to the Controller Pak instead of the cartridge: Turok, the wrestling games, most racers, Mario Kart 64's ghost data. No pak, no save — check the manual, then check the drawer.
Hey You, Pikachu! and the Voice Recognition Unit — Nintendo's first experiment in talking to a game. In Japan, Densha de Go! 64 let you announce the train stops. A two-game shelf, faithfully.
ClayFighter: Sculptor's Cut, Stunt Racer 64, Razor Freestyle Scooter — cartridges that went to Blockbuster first (or only). The rental sticker is the provenance, not a defect.
Mario Artist, Doshin the Giant, the F-Zero X Expansion Kit, SimCity 64 — the Japan-only disk drive that shipped ten titles and one very committed fan base. Its own hardware, its own shelf.
Released after the PlayStation 2 arrived: Paper Mario, Conker's Bad Fur Day, Dr. Mario 64, Banjo-Tooie, Tony Hawk 3 — the overlap between two console generations, using North American dates. Nintendo saved some of the best for last.
Mario 64, Pilotwings, Wave Race, Killer Instinct Gold, Turok, GoldenEye — the first year, when a console with a dozen games felt like plenty.
WCW vs. nWo: World Tour, WCW/nWo Revenge, WrestleMania 2000, No Mercy, Virtual Pro Wrestling — one Japanese developer, one grappling engine, four promotions on the cover. Collect the engine, not the logo.
GoldenEye, Turok, Perfect Dark, The World Is Not Enough — the console that made split-screen deathmatch a household argument.
Wipeout, Extreme-G, Ridge Racer, Top Gear Rally, Lamborghini, Rally Challenge — the N64 racing glut, where nobody agreed on physics.
A squirrel with a hangover. Talking to a Pikachu through a microphone. StarCraft on a controller. Tanks fighting for the last women on Earth. The N64 said yes.
A bird in a backpack. A frying pan. A coconut gun. The Cerebral Bore. Turok, Banjo, Conker and Donkey Kong 64 — not a sword shelf.
Turok, Extreme-G, Armorines, WWF War Zone, South Park, Shadow Man — Acclaim shipped more N64 cartridges than almost anyone, and some of them are actually good.
Cruis'n USA, Cruis'n World, NBA Hangtime, NFL Blitz, Gauntlet Legends, Killer Instinct Gold, Mortal Kombat Trilogy — Midway's arcade floor, ported to a cartridge, and the reason N64 multiplayer got so loud.
Star Wars, 007, Mission: Impossible, Duck Dodgers, South Park, Rugrats — the movie and TV deals, from Rogue Squadron down to Elmo.
Resident Evil 2 on a cartridge. Rayman 2, Tony Hawk, Quake II with different levels than the PC. StarCraft, Command & Conquer, Carmageddon — the ports that had no business fitting in 64 MB, and mostly did.
Sin and Punishment and Bangai-O — two Japan-only cartridges from a studio better known on other hardware. Add Mischief Makers, which did make the trip, and you have the whole Treasure N64.
Ogre Battle 64: Person of Lordly Caliber. Armorines: Project S.W.A.R.M. Conker's Bad Fur Day. Clay Fighter 63⅓. Somebody signed off on all of these.
Super Mario 64, Banjo-Kazooie, Donkey Kong 64, Rocket: Robot on Wheels — jiggies, bananas, crystal shards, stars. Organized by what the game makes you gather, and how it gates progress on the count.
Wave Race 64, Hydro Thunder, Wetrix, Pilotwings 64 for the sightseeing — water physics, swimming, boats and coastlines. The N64 did water better than almost anything else it tried.
1080° Snowboarding, Snowboard Kids, Snowboard Kids 2, Nagano Winter Olympics '98, Big Mountain 2000, Polaris SnoCross — snow, ice and winter sports, simulation or not.
Pokémon Snap, and Pilotwings 64 as the sightseeing companion — photography, observation and looking at things instead of shooting them. A tiny shelf, honestly tiny.
Glover, Chameleon Twist, Duck Dodgers, Rocket: Robot on Wheels, Space Station Silicon Valley, Mischief Makers, Bomberman Hero — platformers judged as individual games rather than failed franchises. Several are quietly excellent.
Super Mario 64, Doom 64, Ogre Battle 64, Harvest Moon 64, Kirby 64, Shadowgate 64, StarCraft 64 — a wonderfully mechanical rule that produces a surprisingly varied shelf. If the box says 64, it's in.
Conker's Bad Fur Day, Majora's Mask, Earthworm Jim 3D, Jet Force Gemini, Blast Corps, Banjo-Tooie — bright cartoon boxes that open onto unsettling places, dark jokes and a moon with a face. A subjective mood shelf.
Ogre Battle 64, Shadowgate 64, StarCraft, Paper Mario, both Zeldas — maps, item lists and things worth writing down. Pencil not included.
Ken Griffey, Tony Hawk, Wayne Gretzky, Kobe Bryant, Mia Hamm and the entire WCW roster — games that exist because an agent returned the call.
Custom Robo, Custom Robo V2, Wonder Project J2, Densha de Go! 64, Animal Forest, the Shindou editions — the Japanese catalog had genres and licenses the North American one never saw.
Pokémon Snap, Pokémon Puzzle League, Bomberman 64, Paper Mario, Hey You Pikachu, Dr. Mario 64 — the entries that swerved off the series' familiar road. Some of the swerves were good.
A wider mix — sports, puzzles, licensed games and the deep cuts.
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Retro video games, consoles and trading cards — photographed, protected, and shipped from Bucks County, PA.
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