Sega · 1991–1997

SegaGame Gear

A color handheld that ate six AA batteries and never apologized. Sonic, Shinobi, Columns.

[n] Game Gear games available
Why it mattered

A color screen that ate six AA batteries and lost to a gray one

Sega's answer to the Game Boy arrived in North America in April 1991 at $149.99 with everything Nintendo's handheld lacked: a backlit color screen, a horizontal layout, and a Master System inside. It also ate six AA batteries in three to five hours, which is the whole story of why the Game Gear sold about eleven million and the Game Boy sold over a hundred. What it had that nothing else did was Sonic — four Game Gear exclusives, plus a Sonic 2 that shares only a name with the Genesis game — and the strongest Disney platformers of the era.

Our Game Gear stock is mostly loose carts, so the label is the thing to look at: clean and flat, no lifting at the corners, and the board inside says Sega. Early US games shipped in cardboard boxes that crushed, later ones in plastic clamshells, so a complete early copy is scarcer than the game. Almost nothing here needs a save battery — only the RPGs like Defenders of Oasis and Shining Force do. The console itself is the risk: the capacitors fail, so every Game Gear needs a recap before it is trustworthy. Every cart is photographed and tested on working hardware.

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Find your next Game Gear game

Start with a familiar favorite, explore a theme, or browse by what’s included.

Counts are listings in stock — the same game can appear more than once in different packaging.

The grails

Mega Man, Shining Force: Sword of Hajya, Defenders of Oasis, Crystal Warriors, GG Shinobi, Ristar, Ninja Gaiden, Power Strike II — the Game Gear carts that cost more than the console.

Sonic, sideways

Sonic 2, Sonic Chaos, Triple Trouble, Sonic Drift, Sonic Blast, Tails Adventure, Dr. Robotnik's Mean Bean Machine — the hedgehog's handheld years, none of them the Genesis game with the same name.

The Disney shelf

Castle of Illusion, Land of Illusion, Legend of Illusion, Deep Duck Trouble, The Jungle Book, The Lion King — Sega's Disney license made the best platformers on the system; the Illusion trilogy is the reason to own one.

Cartoons and comic books

X-Men, Spider-Man, Batman Returns, Judge Dredd, Jurassic Park, Taz-Mania, Ren & Stimpy, Power Rangers — the licenses, the lunchboxes, and the Saturday mornings of 1993.

Everything with a scoreboard

Madden 95, World Series Baseball, PGA Tour Golf, NBA Jam, Clutch Hitter, World Class Leaderboard, Sports Trivia — Sega Sports and EA on a three-inch screen, with a trivia game keeping score.

Sega's own

Ecco, Shinobi, Streets of Rage, Columns, Puyo Puyo, Arena: Maze of Death, Fantasy Zone, Space Harrier, Out Run — the first-party shelf, most of it arcade games shrunk until they fit.

Fifty cents, on the go

Mortal Kombat, Mortal Kombat II, Primal Rage, NBA Jam, Virtua Fighter Animation, Pac-Man, Bubble Bobble, Marble Madness — the arcade in your coat pocket, minus the change.

Save battery, six AAs, no pressure

Defenders of Oasis, Crystal Warriors, Shining Force: Sword of Hajya, Ax Battler, Dragon Crystal — RPGs on a handheld that lasts four hours per set of batteries. People finished them anyway.

Plastic that isn't a game

Game Genie, TV Tuner, Master Gear Converter, Gear-to-Gear cable, the Battery Pack, the Big Window magnifier — the accessories that made the Game Gear heavier and better, in that order.

Same name, different game

Sonic 2, Ecco: The Tides of Time, Ristar, Streets of Rage, Earthworm Jim, Mortal Kombat, Jurassic Park — Genesis titles on the label, entirely different games in the cart. Sometimes better. Usually shorter.

Complete in box, best condition first

Every complete Game Gear game in stock right now.

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Cart with manual

Cart and manual, no box — the collector's middle ground.

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Loose carts

Cart only — tested, photographed, priced accordingly.

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Sealed

Factory sealed and photographed through the shrink.

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