Necromancy

$23.99
Regular price
$27.99
Sale price
$23.99

In stock·1 available

Near Mint

Grade shown above. Raw cards use the Near Mint → Damaged scale; slabbed cards carry the grading company’s grade. Card condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Magic: The Gathering single: Necromancy, from Visions. Our grade: Lightly Played or better. Pictured: this printing of the card. Every card ships triple-sleeved — a soft sleeve, a deck sleeve and a rigid top loader.

Item Description

Most reanimation spells wait politely for your main phase. Necromancy doesn't. The three-mana black enchantment from 1997's Visions can be cast as though it had flash, returning a creature card from any graveyard to the battlefield under your control, after which it becomes an Aura attached to that creature. Cast it at sorcery speed and the creature stays for as long as Necromancy does.

The instant-speed mode is where the fun starts. Cast it any time a sorcery couldn't be cast and the creature is sacrificed at the next cleanup step, but its enters-the-battlefield ability has already done its work, and you can surprise an opponent mid-combat with a blocker or snatch the best creature from their graveyard at the end of their turn. Reanimator players slot it alongside Animate Dead and Reanimate, and Commander decks that dump big creatures into the graveyard get a flexible third way to bring them back.

This is the original Visions printing, collector number 64, illustrated by Pete Venters, in non-foil. Its tangled, layered rules text has puzzled and delighted players for decades, which only adds to the charm of a Mirage-block original.

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