Hall of Storm Giants

$1.99

In stock·1 available

Near Mint

Variation:

Grade shown above. Raw cards use the Near Mint → Damaged scale; slabbed cards carry the grading company’s grade. Card condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Choose from 2 versions of this card in the list — each is listed by its finish and style. Our grade: Near Mint, for every version. Pictured: these printings of the card. Every card ships triple-sleeved — a soft sleeve, a deck sleeve and a rigid top loader.

Item Description

A blue land that becomes a 7/7 giant is the kind of finisher control players dream about. Hall of Storm Giants taps for blue mana and enters untapped in the early turns (it only enters tapped once you control two or more other lands), then later, for six mana, becomes a 7/7 blue Giant creature with ward 3 until end of turn while still being a land.

That makes it a threat that hides from sorcery-speed removal and board wipes by simply being a land most of the time, then wakes up to swing for seven. Ward 3 makes instant-speed answers expensive, so opponents often have to tax themselves heavily just to deal with it. It's part of the Forgotten Realms set's cycle of rare creature lands, and in Commander or casual blue decks it gives you a late-game win condition without costing a spell slot.

This listing offers two Adventures in the Forgotten Realms printings, both non-foil: the main-set card, collector number 257, illustrated by Johannes Voss, and the showcase version, collector number 354, with alternate art by Alex Stone.

Ships in 1–2 business days (Monday–Friday, excluding major U.S. holidays). During the holidays and big sales, allow one extra business day.

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  • Delivery dates shown at checkout are estimates, not guarantees.

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