Creeping Tar Pit

$1.99

In stock·4 available

Near Mint

Grade shown above. Raw cards use the Near Mint → Damaged scale; slabbed cards carry the grading company’s grade. Card condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Magic: The Gathering single: Creeping Tar Pit, from Worldwake. Our grade: Lightly Played or better. Pictured: this printing of the card. Every card ships triple-sleeved — a soft sleeve, a deck sleeve and a rigid top loader.

Item Description

Lands that turn into creatures were Worldwake's signature trick, and Creeping Tar Pit gave blue-black players the sneakiest one of the bunch. Most turns it is a land that enters tapped and taps for blue or black. When you want it to be more, pay one generic, one blue and one black, and until end of turn it becomes a 3/2 Elemental that can't be blocked.

That is a threat control decks dream about. It dodges sorcery-speed removal and board wipes because it is just a land when those spells resolve, it costs no card from hand, and once it animates, three unblockable damage a turn adds up fast. Blue-black control players love it as a way to close out games without weakening their counterspell and removal suite, and in Commander or cube it is a quiet, reliable source of evasive damage that also fixes Dimir mana.

This is the original Worldwake printing, collector number 134, a non-foil rare illustrated by Jason Felix. Worldwake's cycle of creature lands made the 2010 set a landmark for land design, and the Tar Pit was the one that slipped past every blocker.

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