Aladdin's Lamp

$71.99
Regular price
$79.99
Sale price
$71.99

In stock·1 available

Near Mint

Grade shown above. Raw cards use the Near Mint → Damaged scale; slabbed cards carry the grading company’s grade. Card condition guide →

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Item Condition

Magic: The Gathering single: Aladdin's Lamp, from Arabian Nights. Our grade: Lightly Played or better. Pictured: this printing of the card. The image is a stock photo of this printing — use the Request Additional Pictures button and we'll photograph the card itself. Every card ships triple-sleeved — a soft sleeve, a deck sleeve and a rigid top loader.

Item Description

Aladdin's Lamp comes from the first chapter of Magic's expansion history. Arabian Nights, released in December 1993, was the game's very first expansion, drawing its cards from the tales of One Thousand and One Nights, and its genies, flying carpets and enchanted lamps gave early Magic a storybook flavor no later set has quite matched. Holding a card from that set is holding a piece of the game's earliest months.

True to the legend, the Lamp grants a wish, but only at a price. It costs ten mana to cast. Once it's on the battlefield, you pay X and tap it, and the next time you would draw a card that turn, you instead look at the top X cards of your library, keep one, and put the rest on the bottom in a random order. The bigger the X, the more of your library you get to sift through before choosing your card, so a late-game Lamp can find nearly anything.

Honestly, it's a curiosity in play rather than a powerhouse, best in big-mana casual decks and Commander tables where the flavor matters as much as the efficiency. For collectors, though, it's a genuine Arabian Nights rare from the set that started Magic's expansion tradition.

This is the original Arabian Nights printing, collector number 56, illustrated by Mark Tedin, in non-foil, from years before foil cards existed. Tedin was part of the game's original art team, and his lamp is a small, glowing link to Magic's beginnings.

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