Zelda Twilight Princess

$139.99
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$165.99
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$139.99

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Item Condition

Game only: the disc in a protective holder, no case or manual. Look over the photos for condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Twilight Princess opens on purpose at a walking pace. Link is a ranch hand in Ordon Village, herding goats, catching a fish for a neighbor's cat and showing off sword moves for the village kids. Then a wall of twilight swallows the forest, Link wakes up as a wolf chained in a dungeon, and a sly imp named Midna climbs onto his back and makes it clear she is helping him for reasons of her own. That slide from pastoral calm into shadow is the whole game in miniature, and it sets up the darkest, most grandly scaled Zelda of its generation.

The adventure is split between two Links. As a wolf, he sniffs out scent trails, digs under fences and hunts the Tears of Light needed to drive the twilight out of each province and restore its Light Spirit. As a swordsman, he works through a run of dungeons that show real imagination: the waterlogged Lakebed Temple, the sand-buried Arbiter's Grounds, and Snowpeak Ruins, a crumbling mansion where a gentle yeti couple asks you to fetch ingredients for their soup between fights. The item set is just as inventive, with the Spinner, the Ball and Chain, the Dominion Rod and a pair of Clawshots that turn certain rooms into a jungle gym. A ghostly swordsman, the Hero's Shade, teaches hidden sword techniques along the way, and a horseback joust against King Bulblin on a narrow bridge is a set piece Zelda fans still bring up.

The GameCube disc holds a special place in the game's history. Twilight Princess was built for this console first, and when it was adapted to launch alongside the Wii, the entire world was mirrored so Link could swing his sword with the player's right hand on the Wii Remote. The GameCube version keeps the original layout: a left-handed Link, Hyrule oriented the way the designers first drew it, and a sword attack on a button press instead of a waggle. When Nintendo remastered the game for Wii U a decade later, it went back to this left-handed layout for the standard mode.

Released in late 2006, it was the GameCube's final Zelda and its grandest farewell, earning sweeping critical acclaim on the way out. Midna's arc from schemer to ally gives the story its heart, and the closing stretch through the Palace of Twilight and Hyrule Castle builds to one of the series' great final battles. If you want to play Twilight Princess the way it was first imagined, with a GameCube controller in your hands, this is the version to own.

Fast factsgame data via IGDB
Released
2006
Publisher
Nintendo
Developer
Nintendo EAD Software Development Group No.3
Players
Single player
About the game

The Legend of Zelda: Twilight Princess is the last Zelda game for GameCube, it was highly anticipated by many members of the gaming community and was regarded as finally fulfilling the dreams of those who wanted a much more realistic and mature game than the ones before. The art is similar to the naturalistic style of Ocarina of Time, rather than the cel-shaded look of The Wind Waker. The main adventure takes place in several provinces with dungeons and temples. New to this game is the ability for Link to transform into a Wolf when entering the Twilight. As a wolf, Link can use his senses to solve puzzles and get past obstacles, he can also dig holes to find hearts and rupees. Twilight Princess has received universal acclaim from reviewers and journalists, who cited it as the greatest Zelda game of all time.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayZelda Twilight Princess on GameCube
Video: Zelda Twilight Princess

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