Zelda Twilight Princess

$23.99
Regular price
$28.99
Sale price
$23.99

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Game + box

Original box and game; the manual is missing. Game condition guide →

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Item Condition

Game + case: the disc and its original case; the manual is not included. Look over the photos for condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Hyrule has never looked as haunted as it does in Twilight Princess. One moment Link is a ranch hand in quiet Ordon Village, herding goats; the next, a curtain of twilight falls across the land and he wakes up as a wolf in a prison cell, with a mischievous imp named Midna perched on his back. That transformation sets the tone for one of the most atmospheric and grown-up adventures in the series.

The Wii version arrived as a launch title in November 2006, a few weeks before its GameCube counterpart, and it was reworked around the new controller. You swing the Wii Remote to slash, shake the Nunchuk for a spin attack, and point at the screen to aim the slingshot, bow and Gale Boomerang. To make Link right-handed for motion swordplay, Nintendo mirrored the entire world, so this version's Hyrule is flipped compared to the GameCube release, a curious detail that makes it distinct for collectors.

As a wolf, Link digs, uses his senses to track scents and see spirits, and fights with his teeth while Midna guides him through the Twilight. As a Hylian, he collects some of the most inventive tools in Zelda history, including the Spinner, the Ball and Chain, the Double Clawshot and the Dominion Rod. The dungeons are a highlight reel: the Goron Mines and their magnetic walkways, the sprawling Lakebed Temple, the cozy yeti mansion of Snowpeak Ruins and the desert prison of Arbiter's Grounds. Horseback battles on Epona against King Bulblin, Hidden Skills taught by a mysterious swordsman, and Hena's peaceful fishing hole give the journey plenty of variety between temples.

Midna is the soul of the game, a sarcastic, scheming companion whose story becomes unexpectedly moving by the end, and the usurper Zant and a returning Ganondorf give it real menace. Developed by Nintendo EAD and directed by Eiji Aonuma, Twilight Princess sold in huge numbers, won wide acclaim and later returned as an HD remaster on Wii U. Playing it on the Wii, with motion controls and the mirrored map, is its own flavor of the adventure and the best way to remember how exciting the console's launch felt.

Fast factsgame data via IGDB
Released
2006
Publisher
Nintendo
Developer
Nintendo EAD Software Development Group No.3
Players
Single player
About the game

The Legend of Zelda: Twilight Princess was initially developed with the Nintendo GameCube in mind, but ended up receiving a Wii port when it was released to promote the new console. This version has motion control compatibility for the sword and pointer controls for the menus, the bow and the boomerang. This version of the game has a completely inverted map and locations when comparing with the GameCube release. The change in layout was meant to adapt Link's usually left-handed design to right-handed people, given the motion controls.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayZelda Twilight Princess on Wii
Video: Zelda Twilight Princess

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