Zelda Phantom Hourglass

$42.99
Regular price
$49.99
Sale price
$42.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. The label is clean and vibrant, the manual is intact with only minimal wear, and the case shows light shelf scuffing. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Draw a line and Link follows it. The Legend of Zelda: Phantom Hourglass is played almost entirely with the stylus: tap to walk, swipe to swing the sword, trace a boomerang's flight path around obstacles, and sketch the course your steamship will sail across the sea chart. In 2007 it felt like a glimpse of where handheld Zelda could go, and the controls still feel clever today.

It is a direct sequel to The Wind Waker, with the same bright cel-shaded style seen from a classic top-down view. Tetra is snatched by a mysterious Ghost Ship, Link washes up on Mercay Island, and he joins forces with the fairy Ciela, the old man Oshus and Linebeck, a boastful, cowardly captain whose ship carries the adventure from island to island in pursuit of the villain Bellum. Linebeck in particular gives the story a comic, surprisingly warm heart.

At the center of the map stands the Temple of the Ocean King, a dungeon you return to again and again. The Phantom Hourglass limits how long you can survive inside, invincible Phantoms patrol the halls, and safe zones give you a moment to plan your next dash. Each visit goes deeper, and the dungeons around it are packed with puzzles that only work on a DS, including notes you scribble directly onto the map and one famous riddle that asks you to think about the hardware itself.

As the first Zelda built for the DS, Phantom Hourglass won critical acclaim and paved the way for Spirit Tracks in 2009. It also included a two-player battle mode in which one player guides Link to steal Force Gems while the other commands the Phantoms, designed for local play and, back then, Nintendo Wi-Fi Connection. It picks up the Wind Waker hero's story where the GameCube left off, and it is the adventure where Zelda learned to live on a touch screen.

Fast factsgame data via IGDB
Released
2007
Publisher
Nintendo
Developer
Nintendo EAD Software Development Group No.3
Players
Single player, Multiplayer
About the game

The Legend of Zelda: Phantom Hourglass is the first Zelda game for the Nintendo DS and a direct sequel to The Wind Waker. The art direction is the same cel-shaded style as the Wind Waker but is displayed from a classic top-down perspective. The gameplay is structured similarly to other games in the series and is divided into two major gameplay sections: sailing between islands and exploring the islands and their dungeons on foot. The touch screen is used to make Link move and attack instead of buttons, you can also make notes of secret treasures and items on the map simply by writing them down. The game received critical acclaim from reviewers, who agreed that the game was a worthy sequel to The Wind Waker.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayZelda Phantom Hourglass on Nintendo DS
Video: Zelda Phantom Hourglass

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