Zelda A Link Between Worlds

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Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

More than twenty years after A Link to the Past, Nintendo returned to that same overhead Hyrule and found a way to make it feel brand new. In A Link Between Worlds, Link can merge into walls as a living painting, sliding flat along the stonework to slip through cracks, cross gaps and reach ledges that look impossible from above. It is the kind of idea that seems obvious once you've played it, and it reshapes every room, every puzzle and every glance at the map.

The trouble starts when the sorcerer Yuga begins turning the descendants of the Seven Sages into paintings, Princess Zelda among them, and carries his prizes off to Lorule, a broken mirror of Hyrule ruled by Princess Hilda. Early on, a bunny-hooded merchant named Ravio sets up shop in Link's house and rents out nearly the whole arsenal, from the Hookshot and Hammer to the Fire Rod and Tornado Rod. That single decision unlocks the game: most dungeons can be tackled in whatever order you like. If Link falls, the rentals go back to Ravio until you hire them again, which keeps every dungeon a little tense until you can afford to buy them outright.

Items draw from a single recharging energy gauge instead of separate ammunition, so experimenting costs nothing. Dungeons such as the House of Gales, Skull Woods and Turtle Rock stack puzzles across multiple floors and put the 3DS's stereoscopic depth to real use, and the whole adventure runs at a smooth 60 frames per second. Out in the world, a hundred lost Maiamai hide under rocks, on rooftops and in odd corners; bring them home to Mother Maiamai and she powers up your gear. Irene the young witch flies you between the weather vanes you've activated, and Hero Mode waits after the credits for anyone who wants every enemy to hit much harder.

Directed by Hiromasa Shikata under series producer Eiji Aonuma, A Link Between Worlds became one of the most acclaimed games on the 3DS, and its freedom to roam and choose your own path pointed toward the open-ended thinking of later Zelda adventures. It is a handheld original rather than a remake, a love letter to the 16-bit classic that refuses simply to repeat it, and it even got a direct sequel in Tri Force Heroes. Few top-down Zeldas move this briskly or trust the player this much.

Fast factsgame data via IGDB
Released
2013
Publisher
Nintendo
Developer
Nintendo EAD Software Development Group No.3
Players
Single player
About the game

The Legend of Zelda: A Link Between Worlds is the first Zelda game made exclusively for the Nintendo 3DS. It is an indirect sequel to A Link to the Past with the same version of Hyrule but with new characters and gameplay elements. Unlike the series' tradition, many areas of the world are accessible from the beginning of the game and the dungeons can be visited in any order. Puzzles are encountered not only in dungeons but also in the open world, a part of them revolves around the game's 3D visual effect. The 3DS touch-screen display shows the world, dungeon or map depending on where you are.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayZelda A Link Between Worlds on Nintendo 3DS
Video: Zelda A Link Between Worlds

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