Ys III Wanderers from Ys

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Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Ys III: Wanderers from Ys is the entry where Adol Christin learned to jump. After two games of top-down 'bump' combat, Nihon Falcom flipped the camera to a side-on view and handed its red-haired hero a sword he could swing freely, turning the series into a fast, platform-flavored action RPG that still feels lively in the hand.

The story takes Adol away from Ys itself. His longtime friend Dogi hears of strange disturbances back in his hometown of Redmont, in the land of Felghana, and Adol, never one to pass up an adventure, travels with him to investigate. What they find is a threat far bigger than a few restless monsters, and the journey runs through quarries, ruins, mountains and a looming castle as the mystery unfolds. Along the way, Adol collects magical rings that grant powers such as healing and shielding, and key items that unlock the minor puzzles barring his way forward.

Falcom's music is a huge part of the appeal. The Ys series is famous for its driving, rock-tinged soundtracks, and Wanderers from Ys has some of the most memorable compositions in the franchise, themes that fans still single out decades later. Coupled with quick swordplay and bosses that test your timing, it makes for a compact adventure that is easy to start and hard to put down. It is shorter than many RPGs of its day, which works in its favor: there is very little padding between the set pieces.

Ys III made its way to several consoles, and this Super Nintendo version gave 16-bit Nintendo owners their own path into Falcom's world. Its importance only grew in 2005, when Falcom remade this exact story as Ys: The Oath in Felghana, a game many fans place near the top of the series. Playing the original shows where that remake came from: the same characters, the same journey to Felghana, in the side-scrolling form that made Ys III the boldest experiment of the early series.

Fast factsgame data via IGDB
Released
1991
Publisher
Tokyo Shoseki Co., Ltd.
Developer
Nihon Falcom
Players
Single player
About the game

Adol Christin's long-time friend, Dogi, wishes to return to his home town of Redmont after hearing about strange disturbances that are happening there. Always looking for an adventure, Adol joins him and soon finds out the cause of this new evil. s: Wanderers from Ys breaks away from the "bumping into enemies" battle system of the first two games, allowing Adol to control his sword in a variety of directions. Beside changing the battle system, the game's perspective switches to a side-scrolling view, as opposed to the top-down one of the previous games. Adol also has the ability to jump now. New to the series is the use of magical rings, which give Adol different powering-up abilities such as healing and shielding. The game also uses various key items found along the way to solve minor puzzles and progress the story.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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