X-Men Mutant Apocalypse

$31.99
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$36.99
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$31.99

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Game only

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. For the specifics, look to the photos — they're of this exact cartridge. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Genosha is cracking down on its mutants, Cerebro has found Apocalypse pulling the strings, and Professor Xavier can only send five X-Men to stop it. X-Men: Mutant Apocalypse was Capcom's first game built on Marvel's mutant team, arriving on the Super Nintendo in 1994 a month before the arcade fighter X-Men: Children of the Atom, and it already shows the studio's knack for making these heroes feel powerful in your hands.

It blends Final Fight-style brawling with platforming, and each of the five plays like a different game. Cyclops fires optic blasts from range, Wolverine climbs walls, Psylocke is the most agile jumper with the widest set of techniques, Beast clings to ceilings, and Gambit flings explosive cards. Special moves are entered with Street Fighter II-style motions, Wolverine even gets a Dragon Punch-style uppercut, so the fighting has a crispness most licensed brawlers of the era never approached. Every hero opens with a dedicated mission on Genosha, played in whatever order you like, before the campaign moves into stages where you choose who to send, with threats including the Brood Queen and Tusk.

From there the scale keeps growing. The team trains in the Danger Room against holograms of Omega Red and Juggernaut, then storms Magneto's space station Avalon, where you pick a single X-Man and each one takes a different route to Exodus and the final battle with Magneto. Lives are shared across the whole team, three hidden X icons in a stage earn an extra one, and a password after the opening five missions saves your progress. The difficulty is real, and that was part of its appeal at the time.

Three of Electronic Gaming Monthly's four reviewers called it the best X-Men game yet, and IGN later placed it on its list of the Top 100 SNES Games of All Time. Detailed sprites and an urgent soundtrack show Capcom at its 16-bit peak, and the game marks the first step on a road that ran through Children of the Atom to X-Men vs. Street Fighter and Marvel vs. Capcom. It is the cartridge to reach for if you want the early-'90s X-Men lineup as a tough, tightly built action game rather than a fighter.

Fast factsgame data via IGDB
Released
1994
Publisher
Capcom
Players
Single player
About the game

Because of a rise of anti-mutant activity in Genosha, Professor Xavier uses Cerebro to scan the island nation and discovers Apocalypse's presence there. Genosha's government is apparently using Apocalypse to bring their mutant population under control. However, Xavier suspects Apocalypse to follow his own plans and sends five X-Men, Cyclops, Wolverine, Psylocke, Beast and Gambit, to investigate. X-Men: Mutant Apocalypse combines the gameplay of a side-scrolling brawler like Final Fight with elements of a platformer, that is, players have to fight various enemies and survive the occasional jumping-puzzle. Most levels also feature mid- and end-bosses in form of robots, monsters or known Super-Villains. Each character has unique abilities and special moves: Cyclops uses his Optic Blast to attack enemies from a distance, Wolverine can climb walls, Psylocke is very agile and the best jumper of the team, Beast can cling to the ceiling while Gambit throws explosive cards at his enemies. Special moves are quite similar to those found in Street Fighter II (Wolverine has a Dragon-Punch-style attack and Gambit's Double Kick is virtually identical to M.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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