Wizards and Warriors

$59.99
Regular price
$73.99
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$59.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Picture a knight in gleaming armor hauling himself up the trunk of an enormous tree, sword drawn, while bats swoop through the canopy around him. That is the opening of Wizards & Warriors, and in 1987 it looked like nothing else on the NES. Rare built the game and Acclaim published it, casting you as Kuros, the Knight Warrior, who enters the woods of Elrond bound for Castle IronSpire and the princess imprisoned there by Malkil. The box copy sets the stakes with real swagger: Malkil is a wizard so great that Merlin calls him teacher, and he has gone over to the dark side.

This is an exploration game as much as a sword fight. The levels sprawl up and across forests, hollow trees, caverns of fire and ice and finally the halls of IronSpire, and nearly everything worth having is locked away. Colored keys open chests and doors of the matching color, gems pile up to pay off the guardian at each level's exit, and the treasure hunt turns every ledge and dead end into a question worth answering. Kuros builds a proper fantasy arsenal along the way: the Boots of Force for kicking open chests and doors, the Dagger of Throwing and the Battle Axe of Agor, the icy Wand of Wonder, potions of speed and levitation, and the Cloak of Darkness the box teases.

Each level closes with a boss powered by Malkil's black magic, and the game shows you how many hits it will take and which weapon hurts it most, a thoughtful touch for its day. Kuros's life drains slowly over time as well as from damage, so a hunk of meat is always a welcome sight, while unlimited continues keep the frustration in check and let you push a little deeper each session.

The music comes from David Wise, years before Donkey Kong Country made his name, and its brooding medieval themes are a big reason players still hum this game decades later. Wizards & Warriors launched a series that carried on through Ironsword: Wizards & Warriors II, the Game Boy's Fortress of Fear and Wizards & Warriors III, and it offered an early look at the British studio that would soon become central to Nintendo's hardware. Start here to meet Kuros at his most heroic, armor and all, before the third game strips it away from him.

Fast factsgame data via IGDB
Released
1987
Publisher
Acclaim Entertainment
Developer
Rare
Players
Single player
About the game

You are Kuros, a powerful knight who enter the woods of Elrond. Legend says that a powerful wizard named Malkil has has gone completely mad during his years and turned his powerful magic to the dark side. Malkil has his base on the castle IronSpire where he has imprisoned a young and beautiful princess. It is up to Kuros to save the princess once and for all.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayWizards and Warriors on NES
Video: Wizards and Warriors

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