Wild Guns

$933.99
Regular price
$1,080.99
Sale price
$933.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the cartridge, the manual and the box, all original. Original inserts or paperwork shown in the photos are included; display stands and other photography props are not. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Swinging saloon doors, a dusty main street, and a gatling-armed robot rising out of the general store: Wild Guns throws the Old West and science fiction into the same blender and then lets you shoot almost everything on the screen. Natsume's Super Nintendo shooter follows Annie, who wants revenge on the Kid family for the murder of her own, and Clint, the space bounty hunter who insists he works alone until she proves she can handle a gun. Together they take on an outlaw gang whose arsenal runs from dynamite-tossing thugs to walking war machines.

The controls are what make it special. Your gunslinger moves along the foreground while a crosshair sweeps the scene behind, and holding the fire button hands the D-pad over to that crosshair, so every second is a choice between shooting and staying alive. Let go and you can jump, dive and roll clear of incoming fire, with a "Look Out!" bubble warning you when a bullet can be dodged. Lit dynamite can be thrown back at whoever lobbed it, a lasso stuns enemies for a moment, and shotguns and machine guns drop as upgrades. Shoot enough enemy bullets out of the air and a gauge fills to hand you the Vulcan gun, a short, invincible burst of total destruction.

Each of the six levels builds through two stages and a mini-boss to a final stage with a boss fight, and the challenge is real even on the easiest setting. The game is at its best with a second player. Reviewers of the day singled out the cooperative mode, and Electronic Gaming Monthly ranked Wild Guns among the best shooters on the system, comparing it to the Neo Geo's NAM-1975. A target practice mode also lets two players compete head to head for the high score.

The story behind it is just as appealing. A core team of three at Natsume built the game in roughly five months on a small budget, drawing on arcade shooters like Blood Bros. and Dynamite Duke and on the space Western manga Cobra, while composer Hiroyuki Iwatsuki took his cues from a compilation of Western film soundtracks. Its North American release slipped from 1994 to 1995, and the game spent years as a word-of-mouth cult favorite before the original team returned with Wild Guns Reloaded in 2016. All of that later attention traces back to this cartridge: dense, explosive sprite work, a twanging frontier soundtrack and two-player chaos that very few Super Nintendo games can match.

Fast factsgame data via IGDB
Released
1994
Publisher
Titus Software
Developer
Natsume Co., Ltd.
Players
Single player, Co-op, Split screen
About the game

Released in 1994, Wild Guns is a shooting gallery video game for the Super Nintendo Entertainment System, developed by Natsume. Its setting is a unique blend of the Wild West, steampunk, and science fiction. The narrative revolves around Annie and Clint, a bounty hunter duo on a quest for vengeance after Annie's family is killed. Players can choose to control either Annie or Clint, navigating through the foreground, avoiding enemy fire, and taking down hostile robots in the background. This gameplay combines elements from third-person shooters and light gun games.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayWild Guns on Super Nintendo
Video: Wild Guns

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