[Volume 139] Banjo Tooie

$17.99
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$20.99
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$17.99

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Collector Grade

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Complete: the issue with its original inserts. For the specifics, look to the photos — they're of this exact issue. It ships in a collector's bag or a hard plastic case.

Item Description

Banjo-Tooie was bigger, stranger and more ambitious than the game that came before it, and Nintendo Power Volume 139 had the cover story as Rare's sequel landed for the 2000 holidays. Gruntilda was back, now a cackling skeleton dug out from under a boulder by her sisters, and Banjo and Kazooie set off across a fresh run of worlds to stop her.

What made Tooie special was how those worlds connected. Mayahem Temple, Glitter Gulch Mine, Witchyworld, Jolly Roger's Lagoon and the rest linked to one another, so a puzzle in one place might be solved in another. Banjo and Kazooie could split up to tackle challenges separately, Mumbo Jumbo became playable, Humba Wumba took over transformations and Jamjars drilled the duo on a whole new set of moves.

Reading coverage from that winter is a reminder of how much anticipation surrounded Rare at the peak of its N64 run, when a new release from the studio was a holiday event. The screenshots and world tours show a game that dwarfed the original in scale. Put it next to the cartridge, or file it after Volume 138's Hey You, Pikachu! cover from the month before, and the late N64 era comes right back into focus.

Ships in 1–2 business days (Monday–Friday, excluding major U.S. holidays). During the holidays and big sales, allow one extra business day.

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Not covered: change of mind, compatibility issues, and opened sealed trading-card products.

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