Vice Project Doom

$79.99
Regular price
$93.99
Sale price
$79.99

Loose
this is just a warning

Item Condition

Vice Project Doom comes as a loose NES cartridge, giving you the game itself ready to drop into your system and play. Coolection has tested this cartridge and it was playing as expected — though as with any vintage cartridge, how it performs can vary a bit depending on your NES setup and the condition of your console's pin connector. Check out the photos to see exactly what you'll be receiving.

Please refer to the provided photos for the exact details of the item's condition.

Item Description

Vice Project Doom is one of those hidden gems that serious NES collectors talk about in reverent tones — a late-era action game from American Sammy that arrived in 1991 and quietly delivered one of the most ambitious experiences the console ever saw. What makes it stand out immediately is its genre-blending ambition: this is a game that refuses to be just one thing. One moment you're brawling through enemy-packed stages in a side-scrolling beat-em-up style, the next you're behind the wheel of a futuristic vehicle blasting through a high-speed overhead shooting section, and then suddenly the action shifts to a pure run-and-gun platformer. Very few NES titles had the nerve to pull off that kind of tonal and mechanical variety, and Vice Project Doom pulls it off with genuine style.

The story casts you as Agent Quinn Hart, a detective investigating a mysterious drug that has been driving people into violent, uncontrollable rages across the city. The plot unfolds through cinematic cutscenes — something that was genuinely impressive for a Nintendo cartridge of this era — and the storytelling ambition gives the whole experience a gritty, noir-action-movie energy that sets it apart from the typical platformer of the time. The character design and enemy variety reflect that same B-movie sci-fi sensibility that made so many late-NES titles so memorable to the players who discovered them.

Gameplay is tight and satisfying. As Hart, you carry a whip as your primary melee weapon — which will draw immediate comparisons to a certain vampire-hunting franchise — along with a firearm for ranged combat and a limited stock of grenades for crowd control. Learning when to use each tool and how to manage your resources across the game's varied stages gives Vice Project Doom more depth than its cult status might suggest. The difficulty is real but fair, and the sense of accomplishment when you push through a tough section feels earned.

From a collector's perspective, Vice Project Doom has all the hallmarks of a title that deserves far more recognition than it received at retail. It was a late release on aging hardware, overshadowed by the looming arrival of 16-bit consoles, and it never found the wide audience it deserved in its time. That scarcity and quality combination is exactly what makes it compelling to track down today. It is the kind of game that reminds you why the NES library still rewards exploration decades later.

This cartridge is a fantastic pick for NES collectors hunting underappreciated library titles, action and beat-em-up fans who want something genuinely different, or anyone who loves discovering the overlooked ambition hiding in late-console-generation releases.

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