Vice Project Doom

$91.99
Regular price
$102.99
Sale price
$91.99

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Game only

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of this exact cartridge — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Vice: Project Doom is one of the NES library's most underappreciated action games, a late-era release developed by Aicom and published by American Sammy that arrived in Japan in April 1991 and in North America that November. What makes it stand out immediately is its genre-blending ambition: this is a game that refuses to be just one thing. One moment you are fighting through enemy-packed side-scrolling stages, the next you are behind the wheel of a red Ferrari F40 in overhead driving sections, shifting through three gears and blasting enemy vehicles, and then the view switches to Hart's own eyes for first-person shooting stages. Very few NES games had the nerve to attempt that kind of mechanical variety, and Vice: Project Doom pulls it off with real style.

The story casts you as Detective Quinn Hart of the Vice unit, chasing an addictive new substance called Gel through the city's underworld. The trail leads to the B.E.D.A. Corporation, a front for alien beings who have secretly lived on Earth, and the case turns personal when Hart's partner Reese vanishes, with his girlfriend Christy helping him along the way. The plot unfolds through a large number of cutscenes for its time, with each stage opening on a movie-style sequence, and its blend of anime, noir and biopunk gives the whole experience a gritty, action-movie energy that sets it apart from the typical platformer of the era.

Gameplay is tight and satisfying. In the side-scrolling stages Hart carries a laser whip as his primary weapon, usable without limit, which will draw immediate comparisons to a certain vampire-hunting franchise, along with a revolver for ranged combat and a stock of grenades for crowd control, both restocked from enemy drops. Learning when to use each tool and how to manage your resources across the game's varied stages gives Vice: Project Doom more depth than its cult status might suggest. The difficulty is real but fair, and the sense of accomplishment when you push through a tough section feels earned.

Its three distinct play styles, cinematic storytelling and gritty attitude make it one of the more surprising action games to arrive in the NES's later years, proof that the console still had surprises left as the 16-bit era dawned.

Fast factsgame data via IGDB
Released
1991
Publisher
Playtronic
Developer
Aicom
Players
Single player
About the game

Vice: Project Doom is a game that features side-scrolling platform sequences, overhead driving modes and rail-shooter stages. In driving stages Hart's vehicle can accelerate or slow down and fire his weapon straight ahead. During side-scrolling sequences, Hart can jump, duck, climb or use his selected weapon. Weapons that can be selected include a Katana sword, a pistol and a grenade-type weapon. These weapons feature limited ammunition with the exception of the katana. Power-ups include ammunition, coins, and health. In rail-shooting stages, similar to Operation Wolf, Hart can shoot enemies with his gun or throw grenades and pick up items by shooting at them.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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