Urban Chaos Riot Response

$21.99
Regular price
$24.99
Sale price
$21.99

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Collector Grade

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Item Condition

Game only: the disc in a protective holder, no case or manual. For the specifics, look to the photos — they're of this exact disc. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Years before Batman ever glided over Arkham Asylum, Rocksteady Studios made its debut with a riot shield and a city on fire. Urban Chaos: Riot Response, published by Eidos Interactive in 2006, began life at Argonaut Games and moved to the newly formed Rocksteady, founded by former Argonaut staff, where it became the first game the studio ever shipped. It is a fascinating look at a team finding its voice, and a tense, punchy shooter in its own right.

You play Nick Mason of T-Zero, a new anti-terror unit thrown into a city overrun by the Burners, a gang that fights with meat cleavers, molotov cocktails and sawed-off shotguns and has no qualms about attacking firefighters, paramedics and civilians. Mason's signature tool is his riot shield. Hold it up and it absorbs an unlimited amount of punishment, but you can't fire while it is raised, so every encounter becomes a rhythm of advancing behind cover, dropping the shield and taking the shot. When the flames spread, you can call in firefighters to clear the way, and medics to patch you back up.

The game rewards doing the job well rather than just doing it loudly. Headshots, taser arrests instead of kills, rescued hostages and collected gang masks all earn medals that upgrade your weapons and gear, and taking a gang leader alive at the end of a level lets the police interrogate him for intelligence, opening up extra missions and weapons. It is a smart loop that pushes you to replay stages for a better showing, and hints at the precision and reward systems Rocksteady would refine on a much bigger stage.

It flew under the radar on release, but reviewers who found it were impressed, with IGN and GameSpot both scoring it in the high sevens. On PlayStation 2 it is a hidden gem from the console's later years, a compact, intense first-person shooter with a clear identity, and the opening chapter for anyone who follows Rocksteady's history back to the beginning.

Fast factsgame data via IGDB
Released
2006
Publisher
Eidos Interactive
Developer
Rocksteady Studios
Genre
Shooter
Players
Single player, Multiplayer, Split screen
About the game

In Urban Chaos: Riot Response, you play as Nick Mason, a member of a new anti-terrorist team named T-Zero. Terrorists and gang members have destroyed your city, and your goal is to bring order back to the city while destroying any terrorists and gang members you encounter. Since your enemies are armed to the teeth (usually with meat cleavers, molotov cocktails, and sawed-off shotguns), you're equipped with a riot shield that can be used by holding the left trigger. It can absorb an infinite amount of projectiles, but you cannot shoot while you are using it. You can get the assistance of firefighters to put out fires, and medics to replenish your health. Your weapons can be upgraded by earning medals during your missions. You can earn these medals by scoring headshots, arresting enemies with your taser (as opposed to killing them), collecting gang masks, etc. You can even unlock extra missions and weapons by arresting gang leaders at the end of each level, so that the police can interrogate him and find out the gang's next move.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayUrban Chaos Riot Response on PlayStation 2
Video: Urban Chaos Riot Response

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