Ultima Exodus

$48.99
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Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Long before most console players had heard the word "party," Ultima III: Exodus was handing them four adventurers, a world map and almost no instructions. Richard Garriott's 1983 computer RPG laid much of the groundwork the genre still stands on, and its influence can be traced straight into Dragon Quest and Final Fantasy. The NES version, Ultima: Exodus, brought that design to the Famicom in 1987 through Pony Canyon, developed by Newtopia Planning, and FCI carried it to North American players.

It all begins with the party. You can let the game roll up a team for you, or build each of the four members yourself, choosing among five races, from Humans and Elves to Dwarves, Bobbits and Fuzzies, and eleven classes, including Fighter, Paladin, Cleric, Wizard, Thief, Barbarian, Ranger, Lark, Illusionist, Druid and Alchemist. Race caps how far stats like Intelligence and Wisdom can grow, so every choice shapes what your party can cast and how long it survives. On the overworld the four move as one, but when a fight breaks out the screen shifts to a tactical battlefield where each character acts on their own turn, a system far more involved than most console battles of its day.

The quest is a true Ultima puzzle. Exodus, the dark legacy of the villains Mondain and Minax, has risen on a fiery island, and Lord British needs heroes. Brute force alone will not win: you need four Marks gathered from deep dungeons and four cards that must be placed in the right order at Exodus's altar, because this enemy behaves more like a machine than a monster and can only be undone with the right knowledge. Talking to everyone, taking notes and following rumors is how progress happens.

The Famicom team did more than shrink the game. The NES version adds expanded dialogue, a menu interface built for a controller, an extra closing sequence after Exodus falls and an all-new soundtrack by Tsugutoshi Goto, whose music gives the world a warmth the original computer releases never had. It asks for patience in a way few NES cartridges do, and it repays that patience with the feeling of cracking a mystery on your own. This is the place where one of computer gaming's foundational RPGs met the console audience, and it plays like a fascinating bridge between two worlds.

Fast factsgame data via IGDB
Released
1987
Publisher
Pony Canyon
Developer
Newtopia Planning
Genre
RPG
Players
Single player
About the game

Ultima: Exodus is the first release for the Nintendo Entertainment System of the popular series. Don't expect to able to follow the storylines from the original computer series; this version is completely different and is meant as a stand alone game. At the beginning of the game, you can form your party either from a computer generated randomization or make your own characters if you have the time and talent to do so (there are a TON of different options for characters). The evil Exodus has risen from the seas to make his new home on a fiery island near Britannia Kingdom. Lord British sends out a plea for the best and greatest warriors known to man to join your group as you set out to defeat this monster. So gather ye weapons and magic spells and take on evils unknown is Ultima: Exodus.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayUltima Exodus on NES
Video: Ultima Exodus

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