Truxton

$47.99
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$54.99
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$47.99

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Press the bomb button in Truxton and a giant skull erupts across the screen, swallowing enemy bullets and anything unlucky enough to be nearby. That skull is printed on the title screen of every version of the game, and it sums up Toaplan's 1988 arcade shooter perfectly: loud, aggressive and gleefully over the top. Known in Japan as Tatsujin, which translates to "Expert," it earned a near-mythical reputation among shoot-'em-up players as one of the hardest games of its day, and the Genesis conversion, developed by Toaplan itself and published by Sega, brought that challenge home early in the console's life.

Your ship always fires in a three-way pattern, and power-ups swap the weapon on the fly. Red is a wide spread shot, green fires piercing lasers, and blue unleashes lightning that homes in on targets by itself. Each color handles the swarms differently, so much of the strategy comes from deciding which one suits the next stretch of screen. Five long stages push from open space into dense asteroid zones, each ending in a boss fight, and when you clear the fifth the game loops back to the start with the pressure turned up.

The Genesis version has a personality of its own. It is a little gentler than the arcade board, and a fully powered red shot adds a protective barrier that absorbs collisions with enemy craft, though not their bullets. It also adds five endings, one for each loop, which the arcade original never had. And there is a fun quirk for soundtrack fans: the music was built to PAL timing, so on North American and Japanese consoles it plays roughly 20 percent faster than intended, giving the already frantic tunes an extra jolt of adrenaline.

Truxton was among the first great shooters from Toaplan, the studio that went on to make Zero Wing and Fire Shark, and it arrived when Genesis owners were hungry for proof that the new 16-bit machine could handle real arcade action. It still makes that case. On original hardware with a Genesis pad in hand, it is a fierce, focused shooter that rewards learning every wave, and the skull bomb never stops being satisfying.

Fast factsgame data via IGDB
Released
1988
Publisher
Taito
Developer
Toaplan
Players
Single player, Multiplayer, Co-op
About the game

Truxton is a 1988 vertically scrolling, shoot 'em up arcade game developed by Toaplan, later ported to the Mega Drive (worldwide) and the PC Engine (Japan-only). Like many other scrolling shooters, the game is set in outer space, where the player takes control of a small spaceship across several planets. The game is played with an eight-way joystick and two buttons (a shot and a bomb button) through five large levels and their bosses (which then loop forever, at higher difficulties).

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayTruxton on Genesis
Video: Truxton

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