The Magic of Scheherazade

$88.99
Regular price
$102.99
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$88.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the cartridge, the manual and the box, all original. Original inserts or paperwork shown in the photos are included; display stands and other photography props are not. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

An amnesiac hero, a catlike spirit who can open doors through time and a sorcerer who has locked away an entire royal family: The Magic of Scheherazade throws a lot at you in its opening minutes, and it only gets stranger and more inventive from there. Culture Brain's Arabian Nights adventure, first released on the Famicom in 1987 and brought to North American NES owners at the start of 1990, mixes Zelda-style real-time action with Dragon Quest-style party battles in a way very little else on the console attempted.

Long ago the magician Isfa sealed the demon Goragora and his army beneath Arabia. Now the wizard Sabaron has set them loose and imprisoned Princess Scheherazade and her family, and when Isfa's descendant tries to stop him, Sabaron strips away his memories and his magic and flings him across time. With the help of Coronya, the spirit who opens the way between eras, you work through five worlds, each with a palace to storm, slipping through Time Gates that show the same spot in the past, present or future with a completely different landscape.

Most of the time you explore a top-down overworld of forests, deserts, towns, dungeons and underwater areas, fighting in real time with swords, rods and spells. Move from one screen to the next, though, and you may be pulled into turn-based battles where your recruited party fights side by side. You can attack, flee or even bribe the enemy, hire mercenaries in town and pay to learn party formations at Magic Universities, combined team attacks that made it an early pioneer of the idea in console RPGs. At the mosques you can switch between Fighter, Magician and Saint, each with its own strengths, and there is a casino for anyone who wants to gamble their gold. It is a lot of system for a 1980s cartridge, and it fits together better than it sounds on paper.

Critics at the time singled out its colorful visuals, and Game Players gave it a Best Graphics award for 1989. The music has enough admirers that an official soundtrack finally appeared in Japan in 2023. A planned Super Nintendo sequel, Golden Empire, was announced and never released, so this is the only full Scheherazade adventure players ever got. If you love NES RPGs that refuse to play by the usual rules, it is a deep cut worth seeking out, with a world that keeps surprising you long after the first chapter.

Fast factsgame data via IGDB
Released
1987
Publisher
Culture Brain
Genre
RPG
About the game

Magic of Scheherazade is a mixture of action- and turn-based combat RPG styles. Wandering through Arabia, you'll encounter enemies whom you'll fight in real time, using various weapons. You'll also be attacked by enemies with whom you'll engage in strategic, party-vs.-party combat. You can choose from three character classes: Fighter, Saint, and Magician. Each class has its own special abilities that you'll use in battles as well as during your exploration of the game world.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayThe Magic of Scheherazade on NES
Video: The Magic of Scheherazade

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