The Goonies II

$11.99
Regular price
$13.99
Sale price
$11.99

In stock·1 available

Collector Grade

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. For the specifics, look to the photos — they're of this exact cartridge. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Most NES owners in 1987 never noticed the strange thing about The Goonies II: there was no Goonies I on their shelves. Konami's first Goonies game had stayed on the Famicom in Japan, reaching American players only through Nintendo VS. System arcade cabinets, so the sequel showed up as something of a mystery, and it turned out to be far more ambitious than a movie tie-in had any right to be.

The Fratellis have broken out of prison, and Ma Fratelli, Jake, Francis and cousin Pipsqueak have captured six of the Goonies along with Annie, a mermaid the gang befriended. Only Mikey is still free. His side-scrolling search spreads across a sprawling, non-linear map of caverns, hideouts and underwater passages, linked by ladders and doors that sometimes act as warps. Step through certain doors and the game switches to first-person rooms with a command menu in the spirit of Shadowgate, where you search walls, talk to strangers and find the cells holding your friends. Every Goonie rescued makes Mikey tougher, and all six must be freed before Annie can be reached.

Progress is all about gear. Mikey starts with a yo-yo and works up to a slingshot and a boomerang, with bombs and Molotov cocktails as secondary weapons. Bombs also expose hidden doors, while spring shoes, hyper shoes, a ladder, glasses that reveal secret passages and a diving suit for the underwater stretches gradually open the map. Some secrets are wonderfully obscure (one item only turns up after you hit a particular old woman five times in a row), and puzzling them out with friends at the lunch table was half the fun.

Today it reads like an early blueprint for the exploration platformer, sitting alongside Castlevania II: Simon's Quest among the NES games that trusted players to map a world on their own. It is far gentler than its punishing Famicom predecessor, but it still rewards patience, and it captures the film's spirit of kids poking around underground for treasure better than a straight action game could have. Keep a pencil and graph paper nearby; few 8-bit adventures repay that kind of effort as generously.

Fast factsgame data via IGDB
Released
1987
Publisher
Nintendo
Developer
Konami Industry
Players
Single player
About the game

The Goonies II features two modes of play: platform and first-person. Most of the game is played as the former as the player works through a non-linear map. The player moves Mikey to new areas of the map by ladders or doors that may act as warp zones. Several different types of zones are found in the game, each with distinct enemies, graphics and music.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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