Teenage Mutant Ninja Turtles

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Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Getting to control all four turtles in 1989 felt like the cartoon had finally come home, and Konami made sure you earned it. Leonardo, Raphael, Michelangelo and Donatello are on the team from the start, and you can swap between them at any moment from the pause screen. That one feature turns the whole game into a balancing act: each turtle carries his own health bar, and a brother who falls in battle is captured by the Foot Clan until you can track him down and break him out.

The adventure splits its time between an overhead view of the city and side-scrolling action inside buildings, sewers and warehouses. Each turtle fights differently, from Raphael's short-range sai to Donatello's long bo staff, the reach that has made him the go-to pick for generations of players, and scattered sub-weapons like shuriken, boomerangs and an energy-wave scroll add another layer to every fight. Area 3 even puts you behind the wheel of the Party Wagon, rolling through the streets and blasting obstacles out of the way.

Then there is the dam. Area 2 sends the turtles underwater against a ticking clock to disarm a string of bombs before the dam is destroyed, threading between currents and electrified seaweed that ends a life on contact. It is one of the most talked-about stretches of any NES game, the place where countless Friday-night rentals came to a halt, and it captures exactly what this game is about: Konami's polish and personality paired with a difficulty that refuses to go easy just because it is a cartoon tie-in. Beyond it lie Shredder's hideouts and, at the very end, the Technodrome.

It sold in enormous numbers at the height of Turtlemania and opened Konami's run of Turtles games on the NES, followed by the arcade-style TMNT II and TMNT III: The Manhattan Project. This first entry is the outlier of the trilogy: stranger, harder and more exploratory than the brawlers that came after, with a driving soundtrack and cartoon-accurate sprites that bring the late eighties rushing back. If the dam beat you as a kid, this is the rematch you have been owed for thirty-odd years.

Fast factsgame data via IGDB
Released
1989
Publisher
Palcom
Developer
Konami
Players
Single player
About the game

An action platformer developed by Konami for the NES and Famicom in 1989.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayTeenage Mutant Ninja Turtles on NES
Video: Teenage Mutant Ninja Turtles

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