Tales of Symphonia

$27.99
Regular price
$34.99
Sale price
$27.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Complete in box: the disc, the manual and the original case, all original; anything beyond that is included only if you can see it in the photos. This is the two-disc set, and both game discs are included. Look over the photos for condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Lloyd Irving is a hot-headed teenager with two swords and a habit of charging in first, and when his childhood friend Colette is named the Chosen of Regeneration, he flatly refuses to let her walk her journey alone. Her pilgrimage is supposed to save their dying world of Sylvarant by breaking a series of seals and restoring the flow of mana. Tales of Symphonia lets you believe in that tidy fairy tale for its opening hours, then quietly starts pulling the threads, and the story that emerges about sacrifice, prejudice against half-elves and who actually profits from a world's suffering is far more ambitious than its bright cel-shaded look suggests.

Combat is where Symphonia grabs hold. Namco Tales Studio's real-time Linear Motion Battle System puts you directly in control of one fighter, running, slashing and chaining techs and spells, while the rest of the party follows tactics you set. It moves fast enough to feel like an action game, with plenty of depth underneath: Unison Attacks let the whole party pile on at once, and EX Gems let you shape each character's skills. Best of all, friends can plug in extra controllers and take over party members in battle, a co-op feature that made Symphonia a rare big-budget RPG you could share on the couch.

The cast is what makes the journey stick. Genis and his sister Raine Sage, the mercenary Kratos, the summoner Sheena, the flirtatious Zelos, the quiet Presea and the stoic Regal each bring their own baggage, and the optional skits, short conversations that play out between story beats, are where they grow into a found family. Kosuke Fujishima's character designs and a sweeping score by Motoi Sakuraba and Shinji Tamura carry you across two discs, a second world called Tethe'alla and dozens of hours of dungeons, side quests, titles to earn and recipes to learn from the elusive Wonder Chef.

Symphonia launched in Japan in 2003 and reached North America in 2004, and it became the Tales game that introduced a huge number of Western players to the series; its popularity later earned it a place in the Player's Choice line. It was also a showpiece for the GameCube as an RPG machine at a time when the console had few big fantasy epics to call its own, and it is still one of the most celebrated entries in the franchise. This original GameCube release, with its couch co-op battles and pressure-free real-time combat, is the version a whole generation of players remembers falling for Lloyd and Colette on.

Fast factsgame data via IGDB
Released
2003
Publisher
Bandai Namco Holdings
Developer
Namco Tales Studio
Genre
Puzzle, RPG
Players
Single player, Multiplayer, Co-op, Split screen
About the game

In a dying world, legend has it that a Chosen One will one day rise from amongst the people and the land will be reborn. The line between good and evil blurs in this epic adventure where the fate of two interlocked worlds hangs in the balance.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayTales of Symphonia on GameCube
Video: Tales of Symphonia

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