Tales of Destiny [JPN]

$15.99
Regular price
$18.99
Sale price
$15.99

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Collector Grade

Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the disc, the manual and the original case, all original; anything beyond that is included only if you can see it in the photos. For the specifics, look to the photos — they're of this exact item. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Stahn Aileron's adventure begins with a stowaway and a talking sword. Sneaking aboard the flying ship Draconis, the country boy grabs a weapon in the chaos of an attack and discovers it is Dymlos, a Swordian: a sentient blade forged in an ancient war, with a voice, a personality and opinions of its own. Wolf Team's 1997 follow-up to Tales of Phantasia builds its whole world around that idea, and it is the game that carried the Tales series to Western players a year later.

Each Swordian has a master and a relationship with them. The treasure hunter Rutee Katrea carries Atwight, the cool young swordsman Leon Magnus wields Chaltier, and the priestess Philia Felice is paired with Clemente, so conversations often have two layers, the heroes and their swords commenting on each other. The story moves from Stahn's very personal misadventure toward a fight over an ancient power source called the Eye of Atamoni and the legacy of the war that created the Swordians.

Battle is the other big draw. Instead of menus, fights shift to a side-scrolling stage that plays closer to a fighting game, the series' Linear Motion Battle System: you steer Stahn directly, chain basic attacks into Swordian techniques and spells, and pause whenever you like to change how your AI partners behave. Expressive sprites, animated portraits and a score by Motoi Sakuraba and Shinji Tamura give the 1997 release plenty of personality.

The Japanese release has an appeal all its own for a Tales devotee: the series' early PlayStation era as it first reached Japanese fans, with the original Japanese voices and script. Leon in particular became one of the franchise's most enduring characters, and here is where his story first played out.

Fast factsgame data via IGDB
Released
1997
Publisher
Namco
Developer
Wolf Team
Players
Single player, Multiplayer
About the game

Tales of Destiny is a follow-up to Tales of Phantasia. Like its predecessor, it has the structure of traditional Japanese role-playing games, but substitutes turn-based combat for action-oriented one. Battles take place on separate side-scrolling screens and resemble those of a fighting game. The player controls the main hero, navigating him on the battle screen and performing various attacks and combos. Other party members are controlled by the game's AI, but it is possible to pause the battle at any time and assign new combat style to any one of them.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayTales of Destiny [JPN] on PlayStation
Video: Tales of Destiny [JPN]

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