Super Street Fighter II

$108.99
Regular price
$120.99
Sale price
$108.99

In stock·1 available

Collector Grade

Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

this is just a warning

Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Make an offer

Item Condition

Complete in box: the cartridge, the manual and the box, all original. Original inserts or paperwork shown in the photos are included; display stands and other photography props are not. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Four new faces changed the shape of Street Fighter II. Cammy's lightning-fast drills and dives, Fei Long's Bruce Lee-inspired flurries of punches, Dee Jay's rhythm-heavy kickboxing and T. Hawk's hulking grapples arrived with Super Street Fighter II: The New Challengers, pushing the roster to sixteen fighters and giving every veteran who had memorized Champion Edition something new to learn. Capcom's Super Nintendo conversion packed the update onto a 32-megabit cartridge, and it was a hit, topping the North American sales charts in the summer of 1994 and eventually selling around two million copies worldwide.

The newcomers get the headlines, but the returning twelve were rebalanced too, and several picked up fresh techniques: Ken's flaming Shoryuken, Zangief's Atomic Buster and M. Bison's Devil Reverse all debuted here. The presentation was overhauled from top to bottom with new stages, redrawn character portraits, remade music and sound effects, a new announcer and a revised scoring system that pays out bonus points for combos, first attacks, reversals and recoveries. Each fighter also gained a wider choice of color schemes, a small touch that mattered a great deal when two friends both wanted to play Ryu.

The Super Nintendo version is generous with modes. Alongside the usual Arcade and Versus play, it brings over the arcade's eight-player Tournament, a format that originally required four linked cabinets and here fits on a single console with players passing the controllers down the couch. Group Battle and Time Challenge add more ways to play, and selectable speed settings let you slow things down for learning or crank them up for a faster, more frantic match. The conversion makes some concessions to the arcade's graphics and sound, but the fighting itself plays very close to the original.

For many players this was the Street Fighter II they knew best, the one that hosted entire weekends of bracket play. It was also the last version of Street Fighter II released on the Super Nintendo, which makes it the most complete way to experience Capcom's landmark fighter on the system and the cartridge that brought Cammy, Fei Long, Dee Jay and T. Hawk home for the first time.

Fast factsgame data via IGDB
Released
1994
Publisher
Capcom
Players
Single player, Multiplayer
About the game

The 16-bit conversion of Super Street Fighter II, while featuring graphical and sound concession compared to the arcade version, features game-play largely the same as the original, including the new game-play modes, and selectable game speed brought over from Turbo.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplaySuper Street Fighter II on Super Nintendo
Video: Super Street Fighter II

Ships in 1–2 business days (Monday–Friday, excluding major U.S. holidays). During the holidays and big sales, allow one extra business day.

  • Live USPS and UPS rates at checkout. Every order ships with tracking.
  • We ship to all 50 states, U.S. military addresses (APO/FPO/DPO), and Canada. Canadian orders may owe duties and taxes on delivery.
  • Orders of $250 or more ship with signature confirmation.
  • Delivery dates shown at checkout are estimates, not guarantees.

Read the full Shipping Policy, including holiday order-by dates.

Most of what we sell is one of a kind, so all sales are final unless something goes wrong on our end.

Contact us within 14 days of delivery if your item doesn’t work, arrived damaged, is the wrong item, or isn’t as described. We’ll send a prepaid return label and make it right with a replacement or a refund. Orders placed November 1–December 24 can be reported through January 15.

Not covered: change of mind, compatibility issues, and opened sealed trading-card products.

Email support@coolection.com with your order number. Read the full Refund Policy.

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)