Super Star Wars

$71.99
Regular price
$84.99
Sale price
$71.99

In stock·1 available

Collector Grade

Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

this is just a warning

Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Make an offer

Item Condition

Complete in box: the cartridge, the manual and the box, all original. Original inserts or paperwork shown in the photos are included; display stands and other photography props are not. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

The opening crawl rolls, John Williams' fanfare pours out of the Super Nintendo's sound chip, and moments later Luke Skywalker is sprinting across the Tatooine desert with a blaster in hand and the local wildlife closing in. Super Star Wars turns A New Hope into a relentless 16-bit action game, and in 1992 nothing else came as close to the feeling of playing through the movie itself. Built by Sculptured Software in partnership with LucasArts, it follows the film from the wastelands of Tatooine to the hostile streets of Mos Eisley and, finally, the Death Star.

Most of the adventure is side-scrolling run-and-gun action. Blaster upgrades pile up as you collect them, Jawas and desert creatures crowd the early stages, and stormtroopers fill the later ones, so you are rarely more than a few steps from a firefight. Luke eventually gets his hands on the lightsaber, which turns close-quarters fighting into something far more satisfying, and later stages let you take control of Han Solo or Chewbacca as well. Between the on-foot levels the game shows off the hardware with two Mode 7 vehicle sequences: a high-speed landspeeder run across the desert and an X-wing assault on the Death Star, both rendered in a pseudo-3-D view that looked astonishing on a home console at the time.

It is also hard, famously so. The screen fills with enemies, a mistimed jump is punished immediately, and boss encounters demand that you learn their patterns rather than simply hold down the fire button. Players who grew up with it still compare notes on how far they managed to get, and that difficulty is part of the appeal, because every stage you clear feels earned. The formula was strong enough to launch a trilogy, followed by Super Empire Strikes Back in 1993 and Super Return of the Jedi in 1994, and the game has been re-released on newer hardware in the decades since.

The draw today is the original experience on the console it was designed for: Williams' themes in their 16-bit arrangements, the Mode 7 flourishes that sold so many kids on the Super Nintendo, and a cartridge that expects you to practice. As the first chapter of the Super Star Wars trilogy and the one built around the film that started it all, it is the natural place to begin a full set on real hardware.

Fast factsgame data via IGDB
Released
1992
Publisher
Disney Interactive Studios
Developer
Sculptured Software
Players
Single player
About the game

Join Luke, Han and Chewbacca in their fierce war against the evil Empire. Battle treacherous aliens. Pilot two vehicles in high-speed, first-person, 3-D sequences. Fight your way through the wastelands of Tatooine to the hostile streets of Mos Eisley and beyond. So grab your blaster, strap on your lightsaber, and take on the fight for galactic freedom.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplaySuper Star Wars on Super Nintendo
Video: Super Star Wars

Ships in 1–2 business days (Monday–Friday, excluding major U.S. holidays). During the holidays and big sales, allow one extra business day.

  • Live USPS and UPS rates at checkout. Every order ships with tracking.
  • We ship to all 50 states, U.S. military addresses (APO/FPO/DPO), and Canada. Canadian orders may owe duties and taxes on delivery.
  • Orders of $250 or more ship with signature confirmation.
  • Delivery dates shown at checkout are estimates, not guarantees.

Read the full Shipping Policy, including holiday order-by dates.

Most of what we sell is one of a kind, so all sales are final unless something goes wrong on our end.

Contact us within 14 days of delivery if your item doesn’t work, arrived damaged, is the wrong item, or isn’t as described. We’ll send a prepaid return label and make it right with a replacement or a refund. Orders placed November 1–December 24 can be reported through January 15.

Not covered: change of mind, compatibility issues, and opened sealed trading-card products.

Email support@coolection.com with your order number. Read the full Refund Policy.

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)