Super Smash Bros.

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Item Condition

Game + manual: the cartridge and its manual, no box. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Four Nintendo heroes on one floating stage, and not a single life bar in sight. Super Smash Bros. took the fighting game rulebook and flipped it: every hit raises a damage percentage, and the higher it climbs, the farther the next blow sends you flying. You win by knocking rivals clean off the screen, not by draining a meter. Directed by Masahiro Sakurai at HAL Laboratory, the game began as an original fighting prototype before Nintendo's characters were brought in, and that decision turned a modest project into the start of one of Nintendo's biggest franchises.

The starting lineup is a dream team of the late-'90s Nintendo universe: Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox McCloud and Pikachu, with Luigi, Captain Falcon, Ness and Jigglypuff waiting to be unlocked. Each fights like a piece of their own series, from Kirby swallowing an opponent to copy their special move to Fox's reflector and Samus's charge shot. The stages carry the same affection for their source material: the rising acid of Planet Zebes, the barrel cannon beneath Congo Jungle, the Arwings strafing the Great Fox in Sector Z, and the Pokémon bursting out of the Silph Co. doorway in Saffron City.

Then come the items, which tilt every match toward glorious chaos: the Home-Run Bat, the Hammer, Bob-ombs, the Beam Sword and Poké Balls that release a random Pokémon into the fight. Solo players can climb the 1P Game ladder, which throws a giant Donkey Kong, Metal Mario and a team of wireframe fighters at you before a final bout with Master Hand, and every character has their own Break the Targets and Board the Platforms bonus stages. But the real home of Smash 64 is four controllers plugged into the front of an N64 and a room full of friends arguing over whether items should stay on.

Nintendo sold it with a famous commercial of costumed Mario, Donkey Kong, Yoshi and Pikachu brawling in a sunny meadow to the tune of “Happy Together,” and the game grew into a phenomenon that led to Melee, Brawl and every entry since. The original still plays differently from its sequels, with long hitstun combos, floaty, hard-hitting physics and a small roster where every character feels distinct, which is why a dedicated competitive Smash 64 scene still gathers around it today. This is where all of the series' ideas were born, and going back to it feels like reading the first chapter of a story you already know by heart.

Fast factsgame data via IGDB
Released
1999
Publisher
Nintendo
Developer
HAL Laboratory
Players
Single player, Multiplayer, Co-op, Split screen
About the game

Super Smash Bros. is a crossover fighting video game between several different Nintendo franchises, and the first installment in the Super Smash Bros. series. Players must defeat their opponents multiple times in a fighting frenzy of items and power-ups. Super Smash Bros. is a departure from the general genre of fighting games: instead of depleting an opponent's life bar, the players seek to knock opposing characters off a stage. Each player has a damage total, represented by a percentage, which rises as the damage is taken.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplaySuper Smash Bros. on Nintendo 64
Video: Super Smash Bros.

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