Super Scope 6

$7.99
Regular price
$9.99
Sale price
$7.99

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Collector Grade

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of the exact item you'll receive — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Super Scope 6 was the game Nintendo packed in with the Super Scope, the wireless, bazooka-style light gun that rests on your shoulder, and the cartridge is designed entirely around it. Rather than one long adventure, it holds six different games split into two families, and together they show off everything Nintendo thought its new peripheral could do.

Blastris is the puzzle side, and it is cleverer than you might expect. Blastris A is a sideways twist on Tetris, with pieces sliding across the field until they stop against a wall or another block, and you get two shots at every piece that appears; clear five full vertical lines to advance. Blastris B riffs on Columns, asking you to line up three or more of a color, and each shot changes a block's color, except for the metal-bordered ones that just clang. Mole Patrol rounds it out as a Whac-A-Mole shooting gallery: protect the garden, avoid the red moles that speed up the clock, and snipe the occasional mole riding a rocket across the sky for bonus points.

LazerBlazer is the arcade side, three 30-level shooting missions briefed by an instructor on your communication screen. Intercept asks you to judge the distance of incoming missiles and time your shots, with cameos from Mario in a plane and Lemmy Koopa on a rocket (shoot Lemmy, never Mario). Engage is a fuel-limited dogfight against enemy fighters, and Confront hands you unlimited bullets against an invading fleet.

Nintendo R&D1 and Intelligent Systems made it, with Metroid co-creator Yoshio Sakamoto directing. Reviews were mixed at the time, but playing it today is half the fun: there is nothing quite like hoisting the Scope onto your shoulder in front of a CRT television. It is the natural first cartridge for a Super Scope setup and a charming relic of Nintendo's early-'90s hardware experiments.

Fast factsgame data via IGDB
Released
1992
Publisher
Playtronic
Developer
Nintendo R&D1
Players
Single player
About the game

Super Scope 6, known as Nintendo Scope 6 in Europe and Australia, was the title Nintendo bundled with the Super Scope for the Super NES. As the name suggests, the cartridge contains six games that require the Super Scope to play. The games are separated into two groups: - Blastris: with Blastris A, Blastris B and Mole Patrol; - LazerBlazer: with Type A: Intercept, Type B: Engage and Type C: Confront.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplaySuper Scope 6 on Super Nintendo
Video: Super Scope 6

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