Super Metroid

$317.99
Regular price
$352.99
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$317.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

It starts with silence and a distress call. Samus Aran arrives at the Ceres space station to find the scientists dead and the baby Metroid gone, a brief clash with Ridley sets off a self-destruct countdown, and within minutes she is touching down on the rain-soaked surface of Zebes with little more than her arm cannon. From that opening, Super Metroid builds one of the most absorbing atmospheres of the 16-bit era, telling nearly its entire story through its environments and the creatures that inhabit them rather than through text.

Zebes is one vast, interconnected labyrinth spread across Crateria, Brinstar, Norfair, Maridia, Tourian and a derelict Wrecked Ship haunted by the ghostly Phantoon. Every new item redraws the map in your head: the Grapple Beam swings Samus across chasms, the X-Ray Scope reveals hidden passages, the Speed Booster turns long corridors into launch ramps, and the Space Jump and Screw Attack eventually make her nearly unstoppable. An automatic map records every room you visit, so the urge to fill in one more blank square, or finally reach that ledge you spotted two hours ago, never lets up.

The bosses are enormous for the hardware. Kraid towers across more than a single screen, Draygon lurks in the depths of Maridia, and the battle with Ridley is a frantic test of everything you have learned. The music is moody and sparse, letting long stretches pass in near quiet before swelling with dread, and the finale against Mother Brain lands an emotional payoff players still talk about, all without a word of dialogue.

Developed by Nintendo R&D1 with Intelligent Systems and released in 1994, it is the template for the whole “Metroidvania” style, and its fingerprints are on everything from Castlevania: Symphony of the Night to modern indie favorites like Hollow Knight. It is a speedrunning institution as well: wall jumps, Shinesparks and clever sequence breaks let experts tear through Zebes, and the ending changes depending on how fast you finish. Few games reward a second and third playthrough so richly, and a Super Nintendo with a controller in hand is the definitive way to land on Zebes.

Fast factsgame data via IGDB
Released
1994
Publisher
Nintendo
Developer
Nintendo R&D1
Players
Single player
About the game

The Space Pirates, merciless agents of the evil Mother Brain, have stolen the last Metroid from a research station, and once again Mother Brain threatens the safety of the galaxy! Samus Aran must don her awesome array of high-tech weaponry to retrieve the deadly Metroid hidden deep within the cave-riddled planet Zebes. Super Metroid features excellent graphics, with a huge variety of enemies and worlds to explore. The side-view action will be familiar to many players, only now there are new weapons and items, including the Grappling Beam, which allows Samus to swing across large chasms, and the X-Ray Scope, which reveals secret passages.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplaySuper Metroid on Super Nintendo
Video: Super Metroid

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