Super Meat Boy

$42.99
Regular price
$50.99
Sale price
$42.99

In stock·1 available

Sealed

Factory sealed, never opened by us — photographed through the shrink. Game condition guide →

this is just a warning

Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Make an offer

Item Condition

Sealed: the original seal is intact. Any flaw in the seal is noted here and shown in the photos, which are of this exact item. It ships in a collector's bag or a hard plastic case.

Item Description

Super Meat Boy is one of the defining indie games of its generation, a brutally fast precision platformer that took what classic NES-era games did with difficulty and cranked it far past eleven. Developed by Team Meat, with Edmund McMillen on level design and art and Tommy Refenes on code, it first appeared on Xbox Live Arcade in 2010 and passed a million sales by early 2012. It follows a tiny cube of exposed muscle on a desperate sprint through more than 300 increasingly sadistic levels to rescue his girlfriend, Bandage Girl, from the diabolical Dr. Fetus, a fetus in a jar piloting a mechanical body. The concept is absurd, the execution is brilliant, and the loop is as pure as platformers get: run, jump, die and try again, usually within seconds.

What makes Super Meat Boy so enduring is how responsive and precise it feels. Every death is on you, and the game is completely honest about that. The controls are razor-tight, the level design is wickedly clever, and the sense of achievement when you finally clear a stage that has been destroying you for twenty attempts is genuinely euphoric, capped by a replay that shows every one of those attempts running at once. Saws, spikes, lava and a gallery of creative hazards keep each chapter feeling fresh, and the unlockable characters, many of them cameos from other indie games such as Commander Video, add a wonderful layer of fan service for players who grew up with the indie golden age, with warp zones nodding to games like Castle Crashers and Braid.

The Switch, where Super Meat Boy arrived in January 2018, is a fine home for this kind of game. Its pick-up-and-play nature pairs naturally with handheld play, and this version debuted Race Mode, in which two players each take a Joy-Con and race through sets of levels in split-screen. Like the other later console releases, it features a soundtrack by Ridiculon, with Scattle and Laura Shigihara, in place of Danny Baranowsky's original score. It remains one of the most influential indie games ever made, a reminder of how much a small team could change what players expected.

Fast factsgame data via IGDB
Released
2010
Publisher
BlitWorks
Developer
Team Meat
Players
Single player
About the game

Super Meat Boy is a platform game in which players control Meat Boy, a small, dark red, cube-shaped character who must rescue his girlfriend Bandage Girl from the scientist Dr. Fetus. The game is divided into chapters containing over 300 levels, each requiring players to reach the end while avoiding saw blades, crumbling blocks, and other hazards. Players can jump, run on platforms, and slide down walls. Deaths are instant and levels restart immediately with unlimited attempts. Completing levels quickly unlocks harder alternate "dark world" versions, and hidden warp zones contain bonus stages. Additional playable characters with unique abilities can be unlocked through collectibles.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplaySuper Meat Boy on Switch
Video: Super Meat Boy

Ships in 1–2 business days (Monday–Friday, excluding major U.S. holidays). During the holidays and big sales, allow one extra business day.

  • Live USPS and UPS rates at checkout. Every order ships with tracking.
  • We ship to all 50 states, U.S. military addresses (APO/FPO/DPO), and Canada. Canadian orders may owe duties and taxes on delivery.
  • Orders of $250 or more ship with signature confirmation.
  • Delivery dates shown at checkout are estimates, not guarantees.

Read the full Shipping Policy, including holiday order-by dates.

Most of what we sell is one of a kind, so all sales are final unless something goes wrong on our end.

Contact us within 14 days of delivery if your item doesn’t work, arrived damaged, is the wrong item, or isn’t as described. We’ll send a prepaid return label and make it right with a replacement or a refund. Orders placed November 1–December 24 can be reported through January 15.

Not covered: change of mind, compatibility issues, and opened sealed trading-card products.

Email support@coolection.com with your order number. Read the full Refund Policy.

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)