Super Mario World 2 Yoshi's Island

$160.99
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$192.99
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$160.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Somewhere over Yoshi's Island, a stork carrying twin babies is ambushed by the Magikoopa Kamek, and one of those babies tumbles out of the sky and lands squarely on a Yoshi's back. That baby is Mario, and the green dinosaur carrying him is the hero of Super Mario World 2: Yoshi's Island, a 1995 prequel that could easily have been a quick spin-off and instead became one of the boldest platformers Nintendo ever made. The Yoshi clan passes Baby Mario from one to the next in a relay across the island, determined to reunite him with his kidnapped brother Luigi before Baby Bowser's minions can snatch him away.

The look alone sets it apart. Rather than chase the pre-rendered 3D style that was all the rage in the mid-'90s, Shigeru Miyamoto's team went the opposite way, with crayon outlines, pastel watercolor skies and characters that seem drawn straight onto a child's sketchbook page. It still looks gorgeous, and that storybook warmth is matched by a playful Koji Kondo soundtrack that you will be humming long after the console is off.

Underneath the charm is a deep, inventive platformer. Yoshi swallows enemies and turns them into eggs, then aims and throws those eggs to hit switches, pop hidden clouds and snag out-of-reach items, while the flutter jump buys precious hang time over a pit. Take a hit and Baby Mario floats away in a bubble, wailing as a star counter ticks down until you grab him back, a mechanic that turns every mistake into a frantic scramble. Each stage hides 20 red coins and five flowers for completionists to hunt, and special sections transform Yoshi into a helicopter, a mole tank, a submarine and a train. One stage, Touch Fuzzy Get Dizzy, sends the whole screen into a woozy, warping haze the moment Yoshi brushes a floating fuzzy.

Those effects come from the Super FX2 chip built into the cartridge, which powers the scaling, rotating and stretching that make the boss fights so memorable: the bouncing bulk of Burt the Bashful, Raphael the Raven circling a tiny moon, and a final showdown with a towering Baby Bowser who stomps toward the screen while Yoshi lobs giant eggs into the distance. This is the game that made Yoshi a star in his own right and handed his series its whole identity of eggs, flutter jumps and hand-drawn worlds worth exploring inch by inch, and on a Super Nintendo it plays exactly as Nintendo built it.

Fast factsgame data via IGDB
Released
1995
Publisher
Nintendo
Developer
Nintendo Entertainment Analysis & Development
Players
Single player, Multiplayer
About the game

Super Mario World 2: Yoshi's Island is a platform video game acting as a prequel to 1990's Super Mario World. The game casts players as Yoshi as he escorts Baby Mario through 48 levels in order to reunite him with his brother Luigi, who had been kidnapped by Baby Bowser's minions. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic and is the first to have Yoshi as its main character. The game introduces his signature abilities to flutter jump, produce eggs from swallowed enemies, and transform into vehicles.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplaySuper Mario World 2 Yoshi's Island on Super Nintendo
Video: Super Mario World 2 Yoshi's Island

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