Super Mario World

$16.99
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$20.99
Sale price
$16.99

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Ninety-six exits. That number, waiting on the file screen for anyone who has found them all, sums up what makes Super Mario World so captivating: Dinosaur Land is packed with secrets, and the game dares you to uncover every one. Packed in with the Super Nintendo for millions of North American players in 1991, it was the first taste of 16-bit Mario for an entire generation and set the bar for everything Nintendo's new hardware would do.

This is where Yoshi made his debut. Hop on his back and he gulps down enemies with that long tongue; hold the right shell in his mouth and he breathes fire, sprouts wings or shakes the ground with every landing, depending on its color. Players also learned the less charitable trick of leaping off his saddle in midair for a little extra height, a move that has fueled decades of jokes about Mario's loyalty.

The cape feather is the other star. Get a running start and Mario takes off, then rocks back and forth to glide, dive and soar across whole stages, an ability so powerful that skilled players practically rewrite the level design with it. And what levels they are: switch palaces that fill in dotted-outline blocks all over the map, ghost houses whose doors loop back on themselves, the Forest of Illusion where the wrong exit sends you in circles, and a Koopaling waiting at the end of each castle. Find the hidden routes onto the Star Road and you can warp across the map, and beyond it lies the Special Zone, eight brutal stages with names like Tubular and Gnarly, whose completion even changes the look of Dinosaur Land.

Koji Kondo's score threads one main melody through countless variations, from the bouncy overworld tune to a lilting underwater version, and Yoshi adds a layer of bongo drums whenever Mario climbs aboard. Unlike the NES adventures, it saves your progress after castles and ghost houses, and two players can trade turns as Mario and Luigi. More than three decades on, it is the 2D Mario many players measure every other against, and on original hardware the cape physics and that tight, just-slippery-enough control feel exactly as they did on launch day.

Fast factsgame data via IGDB
Released
1990
Publisher
Nintendo
Developer
Nintendo Entertainment Analysis & Development
Players
Single player, Multiplayer
About the game

A 2D platformer and first entry on the SNES in the Super Mario franchise, Super Mario World follows Mario as he attempts to defeat Bowser's underlings and rescue Princess Peach from his clutches. The game features a save system, a less linear world map, an expanded movement arsenal and numerous new items for Mario, alongside new approaches to level design and art direction.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplaySuper Mario World on Super Nintendo
Video: Super Mario World

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