Super Mario Land

$89.99
Regular price
$104.99
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$89.99

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Complete in box

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Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Mario's first handheld adventure didn't take him to the Mushroom Kingdom at all. Super Mario Land sends him to Sarasaland, a world of desert pyramids, undersea ruins, moai-like stone heads and Chinese-inspired temples, to rescue Princess Daisy, making her very first appearance, from a mysterious space alien named Tatanga. It was built by Nintendo R&D1, the team behind the Game Boy hardware itself, rather than by Shigeru Miyamoto's group, and it has a playful strangeness all its own. In North America it arrived alongside the Game Boy at launch in 1989.

Each of Sarasaland's four kingdoms has its own flavor. Birabuto's deserts end in a showdown with a sphinx, the Muda Kingdom sends Mario across the sea, Easton is full of stone heads that come to life, and Chai leads to the final confrontation with Tatanga. Classic Mario rules apply, stomping enemies and bumping blocks for coins and power-ups, but with odd twists. Koopa shells explode after you stomp them, and the Superball Flower swaps fireballs for a bouncing ball that ricochets around the screen and grabs any coins it touches. And at the end of each world, the princess Mario rescues turns out to be one of Tatanga's monsters in disguise.

Then there are the stages that break the formula entirely. Mario climbs into the Marine Pop submarine to finish the Muda Kingdom and the Sky Pop airplane for the final leg of Chai, and both play as scrolling shoot-'em-ups, firing at everything in the way. Hirokazu Tanaka's soundtrack is bright and bouncy, with stage themes as catchy as anything on the system, and beating the game unlocks a harder second quest with more enemies packed into every stage.

Super Mario Land became one of the Game Boy's biggest sellers and started a handheld branch of the series that led to Super Mario Land 2: 6 Golden Coins and the debut of Wario. Daisy, meanwhile, went on to become a regular across Mario sports, kart and party games. Playing it on original hardware shows Nintendo working out how to fit Mario into a pocket for the very first time, with tiny sprites, short and snappy stages, and a sense of humor no later Mario game has quite repeated.

Fast factsgame data via IGDB
Released
1989
Publisher
Nintendo
Developer
Nintendo R&D1
Players
Single player
About the game

Super Mario Land is the first Mario's outing on the Game Boy. It is a side-scrolling platformer much in the vein of the previous Super Mario Bros. This time, Mario must save Princess Daisy, rather than Princess Toadstool, from her kidnapper Tatanga, a mysterious spaceman. The game follows largely the same formula of its aforementioned predecessor, with Mario defeating enemies by jumping on them and collecting coins and power ups by hitting floating blocks, with each world leading up to a boss fight which is defeated using by collapsing the floor. A unique feature of this installment is two scrolling shoot-'em-up levels, the first of which Mario pilots a submarine, and the second an aeroplane.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplaySuper Mario Land on Game Boy
Video: Super Mario Land

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