Strider

$39.99
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$44.99
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$39.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Strider Hiryu does not walk into a fight so much as cartwheel through it. Capcom's 1989 arcade hit dropped players into the year 2048 as a lone futuristic ninja with a plasma blade called Cypher, a climbing hook and an athletic move set that made most action heroes of the era look stiff. On the Genesis that agility made the trip home with remarkably little lost: Hiryu cartwheels across gaps, slides under enemies, clings to walls and ceilings and builds up speed on downhill slopes for longer leaps.

His target is Grandmaster Meio, and the route to him is one of the great tours of 16-bit action. It opens among the onion domes of a Soviet-styled Kazakh city, then pushes through the frozen Siberian wilderness, aboard the flying battleship Balrog and deep into the Amazon before the final assault on Meio's base. Along the way you face set pieces like Ouroboros, a mechanical centipede formed from the members of a ruling council and swinging a hammer and sickle, and that kind of bold weirdness is exactly what people remember about Strider.

Power-ups add another layer, calling in option robots, a robotic hawk and a panther to fight at Hiryu's side, and the boss encounters are big, mechanical and strange. The Genesis conversion was a showcase cartridge in its day, keeping the large sprites and cinematic flair of the arcade in a way few home ports of the time managed, and it helped show early adopters what Sega's 16-bit machine could do.

Strider's influence runs through acrobatic action games for decades, from Capcom's own Strider 2 to Hiryu's appearances in the Marvel vs. Capcom series. Playing the Genesis version on original hardware is a reminder of how much style one ninja and a plasma sword could pack into a cartridge, and it is the Strider game to start with on the system.

Fast factsgame data via IGDB
Released
1989
Publisher
Capcom
Players
Single player, Multiplayer
About the game

The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls Hiryu himself, whose main weapon is a tonfa-like plasma sword known as "Cypher". He can perform numerous acrobatic feats depending on the joystick/button combination used. Pressing the jump button while Hiryu is standing still will cause him to do a regular vertical jump, while pressing the jump button while pushing the joystick left or right will enable him to do a cartwheel jump. Hiryu can also slide under or through certain obstacles and enemies by first crouching down and then pressing the jump button. As well as his sliding move, both jumps can also be used to destroy weaker opponents. Hiryu is able to latch onto certain platforms, and climb across walls and ceilings using a metallic hook. While running down a sloped surface, Hiryu can gain enough momentum to allow him to do a longer cartwheel jump than usual. Numerous power-ups can be obtained from item boxes carried by certain enemies.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayStrider on Genesis
Video: Strider

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