Street Fighter II

$21.99
Regular price
$25.99
Sale price
$21.99

In stock·A · Collector Grade·1 available

Collector Grade

Item:
Game only

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are our own, taken from our stock of this game — look them over for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

For a lot of players, 1992 was the year the arcade finally came home. Street Fighter II had spent a year drawing crowds around cabinets everywhere, and Capcom's Super Nintendo port put the whole phenomenon in the living room: the eight World Warriors, their special moves, their stages and music, and a six-button layout that maps light, medium and heavy punches and kicks straight onto the SNES pad. That controller fit mattered. Earlier home conversions of arcade fighters usually had to compromise the controls, and this one felt right from the first Hadouken.

The cast is the reason it stuck. Ryu and Ken trade fireballs and Dragon Punches, Guile charges up Sonic Booms and Flash Kicks, Chun-Li's Lightning Legs shred a careless guard, E. Honda's Hundred Hand Slap fills the screen, Blanka electrifies anyone who gets close, Dhalsim stretches across the stage and Zangief hunts for the Spinning Piledriver. Beat them and the four Grand Masters wait at the end of the ladder, Balrog, Vega, Sagat and finally M. Bison, all CPU-only bosses in this first version. A car-smashing bonus round breaks up the gauntlet.

The port does give some ground to the arcade board. Animation is trimmed and the audio is reworked for the SNES sound chip, but next to anything else available at home in 1992 it looked astonishingly close, and it became a system seller for Nintendo at the height of the console wars. It also started a long run on the platform, followed by Street Fighter II Turbo and Super Street Fighter II.

What keeps this cartridge in rotation is the head-to-head game. The spacing, footsies and reads that Street Fighter II taught a generation are all here, and two people on one couch with two controllers is still the purest way to experience it. This is the original World Warrior edition, the game that kicked off the fighting game boom, on the console that brought it home.

Fast factsgame data via IGDB
Released
1992
Publisher
Capcom
Players
Single player, Multiplayer
About the game

Street Fighter II for the Super Nintendo Entertainment System is a home console port of Capcom’s arcade fighting game. It retains the one-on-one fighting structure, eight playable World Warriors, four boss opponents, and special-move system from the arcade version. The port adapts the arcade game for the SNES/Super Famicom hardware, with reduced animation, altered audio, and some presentation changes. Unlike most earlier home computer conversions, it is a relatively close version of the arcade game, using the console’s six-button controller layout to reproduce the original punch and kick controls more directly.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayStreet Fighter II on Super Nintendo
Video: Street Fighter II

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