Star Wars Knights of the Old Republic II

$17.99
Regular price
$20.99
Sale price
$17.99

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Collector Grade

Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the disc, the manual and the original case, all original. Original inserts or paperwork shown in the photos are included; display stands and other photography props are not. The photos are of this exact disc — look them over closely for its condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

The Jedi Order is all but gone, the Sith are hunting the survivors, and you are an exile cut off from the Force, waking alone on a crippled mining facility at the edge of the galaxy. Obsidian Entertainment's Knights of the Old Republic II: The Sith Lords picks up roughly five years after BioWare's original and takes Star Wars somewhere far darker and more thoughtful than the films usually go. At its center is Kreia, the hooded mentor who is part teacher, part manipulator and part philosopher, and one of the best-written characters in any RPG. Her questions about the Force, the Jedi and the hidden cost of every good deed linger long after the credits.

You play the Jedi Exile, a former general who followed Revan into the Mandalorian Wars and was cast out of the Order for it. The story begins in the Peragus mining facility and moves across Telos, the smugglers' moon of Nar Shaddaa, the ruined Jedi enclave on Dantooine, the war-torn world of Onderon and its jungle moon Dxun, the Sith tomb world of Korriban and, finally, Malachor V. Hunting you are the Sith Lords of the title, including the pain-fueled Darth Sion and the Force-devouring Darth Nihilus.

The RPG systems build on the original in meaningful ways. Combat still blends real-time action with the tactical depth of its d20 foundation, but the sequel adds prestige classes that let your character specialize further down the light or dark path, expanded crafting at workbenches and new Force powers. The biggest addition is the influence system: your companions react to your choices, and earning or losing their trust can change who they become. That cast is superb, from the cocky pilot Atton Rand and the Zabrak engineer Bao-Dur to Visas Marr, T3-M4 and the return of the gleefully murderous HK-47.

Its reputation has only grown since 2004. Players still debate its philosophy, its ambiguous ending and the content cut during a rushed development, and it is regularly ranked among the finest Star Wars stories in any medium. The Xbox is where The Sith Lords debuted, a couple of months ahead of the PC release, which makes this the way to experience it as it first arrived and a natural companion to the first Knights of the Old Republic on the same console.

Fast factsgame data via IGDB
Released
2004
Publisher
LucasArts
Developer
Obsidian Entertainment
Players
Single player
About the game

Star Wars Knights of the Old Republic II: The Sith Lords is a sequel to the blockbuster RPG Star Wars Knights of the Old Republic. Players continue to enjoy the title's emotionally compelling and story-driven theme, additions to features such as new characters, classes, locations and force powers as well as a deeper look into the founding lore.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayStar Wars Knights of the Old Republic II on Original Xbox
Video: Star Wars Knights of the Old Republic II

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