Spanky's Quest

$29.99
Regular price
$33.99
Sale price
$29.99

In stock·1 available

Collector Grade

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Game only: the cartridge in a protective holder, no box or manual. For the specifics, look to the photos — they're of this exact cartridge. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

There is no other Super Nintendo hero quite like Spanky, a picnic-bound monkey who fights by bouncing a bubble on his head. Natsume turned that one odd idea into a surprisingly deep little system. Spanky tosses a small bubble and keeps it aloft with headers, and every bounce makes it grow and change color. Pop it at the right moment and it bursts into sports balls, a single baseball from a small purple bubble, a shower of basketballs from the biggest orange one, and those balls are what actually take enemies out. Touching a foe with the bubble itself only stuns it for a moment, so every room becomes a question of timing: how big can you let the bubble grow before the enemies close in?

And they do close in. The witch Morticia has trapped Spanky in her tower, and her minions are fruit with attitude: apples, pineapples, watermelons, peaches and grapes, plus the snacks from his own knapsack, which have sprouted arms and legs. On the SNES each single-screen room asks you to collect a set number of keys to unlock the exit, and the quest runs across five worlds of ten rooms apiece, each capped by a boss, before the final showdown with Morticia herself.

The SNES game is quite different from the Game Boy version, and in Japan it was a tie-in with the performing monkey Jiro and his trainer, showman Taro Murasaki. That connection vanished for the American release, but Kiyohiro Sada's upbeat, jazzy soundtrack did not, and it gives the whole adventure a breezy cartoon energy.

Critics were split in 1992, and that suits the game. It is a quirky arcade-style curio rather than a blockbuster, built on the same single-screen, read-the-room design as Bubble Bobble, and its bounce-and-burst combat plays like nothing else in the Super Nintendo library.

Fast factsgame data via IGDB
Released
1991
Publisher
Natsume Inc.
Developer
Natsume Co., Ltd.
About the game

Welcome to Mopoland, where the evil witch Morticia has cast an evil spell and turned all the fruits of the mighty kingdom into fiendish monsters. Spanky, our primate hero is on a quest. Armed with his magic ball, Spanky must hunt down Morticia through six grueling levels to liberate Mopoland, and save it’s citizens from a certain famine.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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