South Park

$21.99
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$25.99
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$21.99

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

The four boys in South Park get angrier the more they get hurt. Take enough damage and the bleeped-out complaining gets louder and fouler until, out of health, they simply give up on saving the town and go home. That one detail tells you almost everything about this Nintendo 64 shooter: it plays like a late-90s first-person shooter, but it thinks like an episode of the show.

Iguana Entertainment built it for Acclaim on a modified version of the engine from Turok 2: Seeds of Evil, and it hit shelves in December 1998. A comet of concentrated evil is approaching Earth, and South Park is overrun by rabid mutant turkeys, deformed clones of the townsfolk, alien visitors, berserk robots and killer toys. Chef warns Stan, Kyle, Cartman and Kenny, and the kids arm themselves to track down the source. Story mode runs across five episodes and fifteen linear levels, and if one of the big enemies slips past you toward the exit, a short Penalty Round sends you back to defend the town.

The arsenal is pure South Park. Yellow snowballs come in unlimited supply, and from there it gets stranger: a cow launcher, toxic Terrance and Phillip dolls and more, each with a secondary fire. Switching weapons switches which of the four kids you are playing, and the whole group shares a single life bar, a clever way of squeezing the show's ensemble into a shooter. The show's own voice actors performed the dialogue.

Reviews were mixed, with critics finding the level design thin even as IGN called it “just as funny as the Comedy Central series,” but it was the best-received version of the game and shipped nearly a million N64 copies by mid-1999. The lasting draw is Head-to-Head, a split-screen multiplayer mode with 20 characters and 17 arenas, some of the cast locked behind codes revealed in single player and punched into the Cheesy Poofs Decoder. As a snapshot of the moment when South Park was everywhere and the N64 was where friends gathered to play shooters, it is hard to beat.

Fast factsgame data via IGDB
Released
1998
Publisher
Gradiente
Developer
Appaloosa Interactive
Genre
Shooter
Players
Single player, Multiplayer
About the game

Single player takes the form of a "Story" mode divided into five episodes and fifteen linear levels. The player will face weak minions (which change based on the episode), plus occasional sub-bosses which will try to escape into town. The final level is devoted to a unique boss fight. Players use quirky weapons ranging from infinite yellow snowballs to cow launchers and toxic Terrance and Phillip dolls. Every weapon has a secondary fire, and players switch between the four main characters when they switch weapons - each of the four kids shares a single life bar because of this. The kids will comment on game actions as they occur, with heavier profanity censored with bleeps. The kids will get angrier (and fouler) as their health depletes, until they finally give up on saving the town and go home.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplaySouth Park on Nintendo 64
Video: South Park

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