Soul Calibur II

$29.99
Regular price
$33.99
Sale price
$29.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Item Condition

Complete in box: the disc, the manual and the original case, all original; anything beyond that is included only if you can see it in the photos. Look over the photos for condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

Link stepping onto a Soul Calibur stage with the Master Sword and Hylian Shield is one of the great crossover moments of the GameCube era, and Namco made it a Nintendo-only surprise. PlayStation 2 owners got Heihachi from Tekken, Xbox owners got Todd McFarlane’s Spawn, and GameCube players got the Hero of Hyrule, complete with bombs, a boomerang and his bow alongside the sword. Seeing those tools slot naturally into a weapon-based fighter is still a thrill, and it gave the GameCube version an identity all its own.

Underneath the guest star sits a superb fighting game. Project Soul’s 8-Way Run lets fighters step and circle in full 3D, so a well-timed sidestep can turn a sweeping horizontal swing into a punish, and Guard Impacts reward reading your opponent with a perfectly timed deflection. Ring-outs keep every match tense near the edge. The roster mixes series regulars like Mitsurugi, Ivy, Kilik, Xianghua, Nightmare, Astaroth and Voldo with newcomers Cassandra, Talim, Raphael and Yunsung, plus Necrid, a creature designed by McFarlane for all three versions.

Single players get far more than an arcade ladder. Weapon Master mode is a sprawling quest told in chapters, sending your chosen fighter through battles with special conditions and rewarding them with new weapons, unlockable characters, costumes and art. It is the kind of mode that keeps a fighting game in the console for months, and there are Time Attack, Survival and Team Battle options on top of it. With a second controller, though, the game comes alive the way it did in arcades, as two friends trade guesses on who will block high and who will step.

Soulcalibur on the Dreamcast had already set a high bar for 3D weapon fighters, and its sequel cleared it with some of the best reviews any fighting game received that generation. The GameCube release, expanded from the arcade original with Link and the new modes, is the version Nintendo fans still seek out first: a polished, fast, gorgeous brawler with a Zelda hero swinging the Master Sword at Nightmare’s Soul Edge.

Fast factsgame data via IGDB
Released
2003
Publisher
Namco
Developer
Project Soul
Players
Single player, Multiplayer
About the game

SoulCalibur II for the Nintendo GameCube is an expanded port of the Arcade game, including Link from The Legend of Zelda as a playable character and new game modes.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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