Soul Calibur II

$11.99
Regular price
$14.99
Sale price
$11.99

In stock·1 available

Collector Grade

Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Complete in box: the disc, the manual and the original case, all original. Original inserts or paperwork shown in the photos are included; display stands and other photography props are not. The photos are of this exact disc — look them over closely for its condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

The Xbox got the guest fighter nobody else did. Every console version of Soulcalibur II added a special character, and Microsoft's machine landed Todd McFarlane's Spawn, a hulking axe in hand and cape flowing, dropped into Namco's world of swords, spears and cursed relics. It is a fitting headline for a port that took the arcade game and expanded it into a cornerstone of early-2000s fighting games.

The appeal starts with how it plays. Project Soul's weapon-based combat is fast and readable, with eight-way movement that lets you sidestep and circle around attacks in full 3D, ring-outs that can end a round in an instant, and Guard Impacts that reward reading an opponent's strike and turning it back on them. The cast mixes returning favorites like Mitsurugi, Ivy, Nightmare, Kilik, Voldo and Astaroth with newcomers Cassandra, Raphael, Talim and Yunsung, plus Necrid, a creature designed by McFarlane himself. Every fighter carries a completely different weapon and rhythm, and learning one character's reach and timing is a reward of its own.

Beyond arcade and versus play, the console release added Weapon Master, a sprawling single-player adventure built from chapters of missions with their own twists and special conditions. Clearing them earns gold and unlocks hidden characters, extra modes and alternate weapons for every fighter, giving solo players hours of content well beyond what most fighting games of the era offered. It is the mode that turns Soulcalibur II from a great versus game into something you can sink a whole weekend into alone.

Soulcalibur II is widely regarded as a high point of the series, the entry where the Dreamcast original's elegance met a bigger roster and a far richer single-player package, all carried by a sweeping, cinematic score. Spawn makes this version the most unusual of the three console releases, a crossover that still feels wonderfully improbable. Hand a second controller to a friend and it is as good a two-player showdown today as it was in 2003.

Fast factsgame data via IGDB
Released
2003
Publisher
Namco
Developer
Project Soul
Players
Single player, Multiplayer
About the game

SoulCalibur II for the Xbox is an expanded port of the Arcade game, including Spawn as a playable character and new game modes.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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