Sonic Spinball

$6.99
Regular price
$8.99
Sale price
$6.99

In stock·1 available

Moderate Wear

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Game only: the cartridge in a protective holder, no box or manual. Our grade: Moderate Wear. The cartridge shows significant label wear. The photos are of the exact item you'll receive — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

What if Sonic were the pinball? Sonic Spinball takes the idea literally: curled into a ball, Sonic is flipped, bumped and launched through the Veg-O-Fortress, the monstrous contraption where Dr. Robotnik is turning the animals of Mobius into robots. Sega Technical Institute built it in 1993 as a hybrid of pinball and platformer, and it has an atmosphere unlike any other classic Sonic game.

Each of its four stages, the Toxic Caves, Lava Powerhouse, The Machine and the final Showdown, is a huge multi-level table packed with flippers, bumpers, ramps and hazards. A high score is not enough: you have to hunt down every Chaos Emerald on the table to open the way to a Robotnik boss machine waiting at the top, then rack up big points on a bonus table where Sonic's reflection appears in the glass, as if he were the one playing. Sonic is not stuck in ball form the whole time, either. On certain ledges he can run, spin dash and grab handholds, and you can nudge him left or right in midair. A message board at the top of the screen cheers you on and sometimes drops a useful hint, and in bonus rounds a three-button tilt can save a ball headed for the drain.

The look sets it apart. In place of the lush hills of Sonic 2 you get sludge pits, lava traps, steam jets, churning gears and an animal prison to break open, a dark industrial world that feels like the inside of Robotnik's head, and Howard Drossin's crunchy music suits it perfectly. Up to four players can take turns chasing a high score.

It is also a fascinating snapshot of a moment when Sega was still experimenting with what Sonic could be. Spinball is tough and sometimes unforgiving, but it holds up better than people remember, and few 16-bit pinball games put this much personality into their tables.

Fast factsgame data via IGDB
Released
1993
Publisher
Tec Toy
Developer
Sega Technical Institute
Players
Single player, Multiplayer
About the game

Dr. Eggman (AKA Dr. Robotnik) is once again turning the animals of Mobius into robots using his monstrous contraption, the Veg-O-Fortress. Only Sonic can penetrate the Pinball Defense System to free the animals, retrieve the Chaos Emeralds, and put a stop to Dr. Eggman’s fiendish plans!

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplaySonic Spinball on Genesis
Video: Sonic Spinball

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