Snowboard Kids

$59.99
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$69.99
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$59.99

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Every trick in Snowboard Kids is money in the bank. Pull off a spin or a grab, or scoop up the coins scattered along the run, and you build up gold; grab an item mid-race and it costs you 100 of it. That loop turns every jump into a decision. Go big and stock up on ammunition, or play it safe and hold your line? It is the reason a game that looks like a cheerful Mario Kart cousin turns out to have a real layer of strategy underneath.

Racdym's design went further than most racers of its day by letting each kid carry two items at once: a shooting item for attacking rivals and a support item, such as a rock to drop in someone's path or invisibility to slip past trouble. Slash, Nancy, Jam, Linda and Tommy each bring their own balance of speed, cornering and trick ability, and clearing all nine courses unlocks the ninja Shinobin.

Those nine courses are the other great joy. A few are proper snowy mountains, but the rest send the kids boarding through places no ski resort would allow: an amusement park, a desert, a sprawling valley, a highway at night and a Japanese village during cherry blossom season. A single-player adventure, time trials and four-player head-to-head racing in split screen give it plenty of ways to be played.

Snowboard Kids reached Japan in December 1997 and North America in March 1998, and while some critics waved it off as a Mario Kart clone, others praised its smooth controls and inventive course design. It sold well enough in Europe to earn Nintendo's Player's Choice label there, and it launched a series, with Snowboard Kids 2 following in 1999. Played today, it is a reminder of how much personality a late-90s cartridge could pack into four-player racing, and of how much fun it is to be the kid holding a rock and a full gold meter on the final stretch.

Fast factsgame data via IGDB
Released
1997
Publisher
Atlus
Developer
Racdym
Players
Single player, Multiplayer, Split screen
About the game

The kids are arguing about their snowboarding skills. The debate escalates to the point where they decide to hold a snowboarding tournament to determine who is the best. One character, Shinobin, has no involvement whatsoever until he is unlocked by the player. In addition to the usual gameplay of a snowboarding game, Snowboard Kids adds "Shots" (special weapons used to attack players) and items which can help the player, hinder other players, or both. The game has nine main courses. Although some of the courses are snowy mountains, many are courses that would be unorthodox for snowboarding in the real world. Such courses include an amusement park, a desert, a vast valley, a dark highway, and a Japanese village during the cherry blossom festival. There were several game mechanics that were unique to Snowboard Kids from other snowboard games and racing games at the time. One was the addition of the second item slot, allowing each player to carry a shooting item and support item (such as a rock, or invisibility) at the same time.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplaySnowboard Kids on Nintendo 64
Video: Snowboard Kids

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