SimCity

$16.99
Regular price
$19.99
Sale price
$16.99

In stock·1 available

Collector Grade

Game only

The cartridge or disc on its own, cleaned and tested — no box or manual. Game condition guide →

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. For the specifics, look to the photos — they're of this exact cartridge. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Watching Bowser stomp through a downtown you spent hours building is an unforgettable piece of 16-bit gaming, and that moment sums up the Super Nintendo SimCity: Will Wright's city-building simulation, rebuilt by Nintendo under license from Maxis with a personality all its own. It was the first console version of SimCity, and it was there on store shelves when the Super Nintendo launched in North America in August 1991.

The fundamentals are classic Sim. You zone residential, commercial and industrial land, lay roads and rail, build power plants, balance the budget and keep crime, pollution and traffic from driving your citizens away, while tiny cars and trains bring the grid to life. Nintendo's additions make it friendlier and far more charming than the computer original. Dr. Wright, an advisor named after the game's creator, pops up with news and advice, and as your population grows the game rewards you with special buildings, from a house for the mayor to a statue of Mario himself.

Beyond free play, a set of scenarios drops you into cities facing a crisis, with disasters that include earthquakes, fires and, in Nintendo's own twist, that Bowser attack. Each one asks you to stabilize a city under pressure within a time limit, which turns the relaxing sandbox into a tense puzzle. Shigeru Miyamoto contributed to the project, and Soyo Oka's soundtrack, with themes that shift as your settlement grows from village to metropolis, is catchy enough to stay in your head for days.

Many players consider it the most charming version of SimCity ever made, and it showed that a mouse-driven computer simulation could feel completely at home on a controller. As a launch-era Super Nintendo game and the start of SimCity's life on consoles, it holds a special place in the library, and it is still a wonderfully relaxing, absorbing way to lose an afternoon on the system.

Fast factsgame data via IGDB
Released
1991
Publisher
St. GIGA
Developer
Nintendo Entertainment Analysis & Development
Players
Single player
About the game

SimCity (SNES) was originally released in Japan in April 1991, the first console game in the SimCity series, and one of the launch titles for the Super Famicom/Super Nintendo Entertainment System in North America when the console was released there in August the same year. It was developed by Nintendo EAD under license from Maxis and published by Nintendo. It has some differences from the original game, among them is the presence of an original Nintendo character called "Dr. Wright". There are also unlockables based on Nintendo franchises such as Mario.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplaySimCity on Super Nintendo
Video: SimCity

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