Silver

$47.99
Regular price
$52.99
Sale price
$47.99

In stock·1 available

Collector Grade

Game and manual, no box — the collector’s middle ground. Game condition guide →

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Item Condition

Game + manual: the disc and its manual, no case. Look over the photos for condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.

Item Description

In the island realm of Jarrah, the sorcerer Silver has decided to take a new bride, and his forces are carrying off women from every corner of his kingdom to find one. Among them is Jennifer, wife of a young man named David, and when Silver's son Fuge seizes her from the Forest of Verdante, David sets out on a rescue that grows into a war for the whole land. Silver began as a 1999 PC game from Infogrames and was ported to the Dreamcast by Spiral House in 2000, arriving with a lot of expectation: before release it was talked up as a Western answer to Japanese RPGs like Final Fantasy, and as a welcome addition to a console whose role-playing library was still thin.

Combat is the reason Silver is still discussed. Instead of the turn-based menus that defined console RPGs of the era, fights play out in real time, and your hero attacks with a set of distinct thrusts and slashes mapped to the controller, so swordplay feels active rather than abstract. You travel in a party of up to three, directly controlling one character while assigning the others to attack your target, pick off the nearest enemy or lean on defensive abilities, and you can pause mid-battle to regroup. An icon-based pie menu keeps inventory, items and special moves close at hand.

The quest is built around eight magical orbs, each tied to a different aspect of Jarrah, which a prophecy says are the only way to defeat Silver. Gathering them carries David through frozen caverns, underwater ruins and corrupted cities, each guarded by powerful bosses, all on the way to Silver's fortress, Metalon. The game keeps its RPG systems refreshingly lean: stats and levels rise automatically as you defeat bosses, so the focus stays on exploring and fighting. Its 3D characters move across detailed prerendered backgrounds viewed from above, a look that gives Jarrah a storybook European fantasy feel quite unlike the games it was compared to.

Silver was not a universal critical hit. Reviewers praised its combat, environments and audio, and its score earned a nomination for Outstanding Achievement in Original Music Composition at the 3rd Interactive Achievement Awards, but critics also grumbled about managing the party in the heat of battle and a save system tied to a character called the Chronicler, who appears only in certain locations. Retrospectives have been kinder, singling out the combat as innovative for its time, and a planned sequel never materialized. That makes the Dreamcast version a fascinating one-off: a Western action RPG that tried to play the genre differently, and a distinctive pick for a Dreamcast RPG shelf.

Fast factsgame data via IGDB
Released
1999
Publisher
Sega
Developer
Infogrames
Players
Single player
About the game

An RPG set in a medieval land where all the women have been kidnapped and it is up to you to get them back. What starts as a mission to save the women soon turns into a battle against good and evil to the death.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplaySilver on Dreamcast
Video: Silver

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