Shining Force II

$71.99
Regular price
$81.99
Sale price
$71.99

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Item Condition

Game only: the cartridge in a protective holder, no box or manual. The photos are of this exact cartridge — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Few games make you care about an army the way Shining Force II does. It begins small, with Bowie, a young swordsman studying under the wizard Astral in the kingdom of Granseal, and a petty crime: the thief Slade slips into an ancient shrine and makes off with the two jewels sealing the Door to Darkness. That theft unleashes the forces of the devil king Zeon, and Bowie's handful of schoolmates slowly grows into a sprawling Shining Force of knights, archers, mages, birdmen, centaurs and far stranger recruits.

Battles play out on grid maps where movement, terrain and attack range all matter, and losing a favorite character stings, because the fallen have to be revived at a church for a fee. Characters level up and, from level 20 on, can be promoted into stronger classes, while certain hidden items open alternate promotion paths for specific units. The Caravan, a rolling headquarters, lets you swap members in and out of your active party and manage a growing inventory between fights. Off the battlefield there is a real world to explore: towns full of hidden treasure, Mithril to have forged into powerful weapons, and the young phoenix Peter, one of the most memorable companions in the series.

What sets this sequel apart from the first Shining Force is its sense of freedom and scale. Instead of moving through closed-off chapters, you travel a free-roaming overworld and can wander back to earlier towns, and the cast is large enough that two players' armies can look completely different by the end. Battles shift from mountain passes to the deck of a ship to fortress interiors, and Motoaki Takenouchi's score gives the long march a bright, adventurous lift.

Developed by Sonic! Software Planning, the team that later became Camelot, and released in North America in 1994, it is widely regarded as the finest tactical RPG on the Genesis. Its pacing has aged remarkably well: battles are quick enough to fit into an evening, deep enough to plan around and full of characters worth protecting. If you came to tactics games through modern series, this is the 16-bit benchmark to experience on the hardware it was made for.

Fast factsgame data via IGDB
Released
1993
Publisher
Tec Toy
Developer
Camelot Software Planning
Players
Single player
About the game

As a student of Astral the wizard, you and your friends study all the usual subjects: reading, writing, and sword fighting. As your time at school draws to an end, dark events are taking place on the island of Grans. The two Jewels which seal the Door to Darkness have been stolen, allowing a creature of awesome power to be unleashed. Finding where the Jewels were taken, and why, is a task only the bravest of adventurers can undertake.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.
Watch gameplayShining Force II on Genesis
Video: Shining Force II

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