Shien's Revenge

$528.99
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$584.99
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$528.99

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Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

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Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. The photos are of this exact copy — look them over closely for its condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Picture Operation Wolf, swap the machine gun for a fistful of throwing stars, and send the whole thing through a time portal into a world of demons. That is Shien's Revenge, released in Japan as Shien: The Blade Chaser, a first-person ninja shooting gallery from developer Almanic and publisher Vic Tokai that reached the Super Nintendo in 1994.

The story is pure ninja pulp. Shien and his partner Aska have fought their way through a civil war when monsters appear out of nowhere and carry Aska off beyond the Time Gate, and Shien gives chase. The screen scrolls on its own, sideways or vertically, while you sweep a crosshair across waves of enemy ninjas and creatures. Shuriken handle anything at range, a dagger deals with whatever gets too close, and your health is a row of candles that burns down with every hit. Downed enemies drop power-ups such as rapid fire and magic scrolls that unleash an attack across the entire screen, and every area ends with a boss whose life meter you have to whittle away.

The fun is in the rhythm. You are constantly choosing targets, deciding when to switch from stars to steel, and hoarding scrolls for the moments that really need them, all while the stage keeps moving whether you are ready or not. Learning each boss's patterns turns frantic early attempts into clean, satisfying runs. The setting does a lot of work too: where most shooters of the era leaned on soldiers and military hardware, this one throws samurai-era warriors and supernatural creatures at you, which gives it a flavor all its own.

Shien's Revenge sits comfortably among the Super Nintendo's stranger experiments. It is a quick-hit arcade game at heart, perfect for a short session with a high score in mind, and a fun discovery for collectors working through the console's less-traveled corners. If you love the SNES for its oddballs as much as its blockbusters, this ninja shooter earns a spot on the shelf.

Fast factsgame data via IGDB
Released
1994
Publisher
Vic Tokai
Developer
Almanic
Players
Single player
About the game

Shien and Aska were swift ninjas fighting in a civil war. Having defeated hundreds of enemy soldiers, monsters suddenly appear and kidnap Aska. It is up to Shien to defeat them and rescue Aska from these creatures beyond the Time Gate. Shien's Revenge is a first-person Operation Wolf-style shooter that puts the player in the role of Shien the ninja. Movement is automatically controlled by the game, which scrolls horizontally or vertically. The player must use his weapons, long-range shuriken (throwing stars) and a close-range dagger in order to defeat various enemy ninjas and creatures that appear on the screen. A set of candles indicate the player's life meter. Power-ups such as rapid fire and scrolls can be picked up by defeating enemies. The use of scrolls produces a powerful attack that damages everything on the screen. At the end of each area, the player encounters a boss who must be defeated through the depletion of its life meter.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

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