Shadowrun

$94.99
Regular price
$105.99
Sale price
$94.99

This one has sold.

Tell me when this is back in stock

Get one email when this title is back in stock — same game, same console, any condition.

Explore Genesis games

Looking for a similar version? Email us and we can help!

Complete in box

Box, manual and game — all original, all in the photos. Game condition guide →

this is just a warning

Ships in 1–2 business days·Tracking on every order·Signature required on orders $250+

Item Condition

Complete in box: the cartridge, the manual and the box, all original; anything beyond that is included only if you can see it in the photos. Look over the photos for condition, packaging and details. Every cartridge's shell, label and board are checked for authenticity when it comes into the store, and it's tested before it's listed. It ships in a collector's bag or a hard plastic case.

Item Description

Your brother Michael is dead, his killing replayed on the evening news, and the only way to find out why is to disappear into a city that runs on bullets, cyberdecks and favors. That is how Shadowrun on the Sega Genesis pulls you in. Joshua arrives in Seattle around 2050 looking for answers and finds a world where magic has returned, elves, dwarves, orcs and trolls walk the streets beside humans, and megacorporations hold more power than governments. Built by BlueSky Software for Sega, it takes the pen-and-paper role-playing game's setting seriously, and it plays like nothing else in the Genesis library.

You shape Joshua however you like. Lean toward the street samurai and he becomes a walking arsenal, invest in decking and he can jack into the Matrix, or follow the shaman's path and draw on the power of his Gator totem. There are no conventional experience levels: completed jobs pay out karma, which you spend directly on attributes and skills, and those skills matter in the world, since a botched lockpick can set off an alarm. Combat plays out in real time from a top-down view, and you can hire other shadowrunners for a single job or a longer contract, take direct control of them in a firefight, and pay to bring a fallen hire back on the payroll.

The heart of the game is the work. Between story beats, Seattle offers a steady stream of runs: bodyguard jobs, courier drops, ghoul hunts, retrievals, extractions and corporate break-ins, each paying the nuyen you need for better weapons, gear and software. Jacking in with a datajack and cyberdeck shifts the game into cyberspace, where your programs fight corporate countermeasures, and it feels almost like a second game folded inside the first. Stringing runs together, gearing up and slowly building a reliable crew gives the game a loose, open-ended rhythm that was rare for a 16-bit console RPG.

It is a very different animal from the better-known Super NES Shadowrun. The Genesis game sits closer to its tabletop roots, more freeform and more interested in letting you live the life of a runner. It has rough edges, and the jobs can grow repetitive over a long campaign, but the central mystery keeps unfolding with smart foreshadowing, and the collision of cyberpunk and sorcery has rarely been given this much room on a cartridge. Players who find it tend to treat it as the Genesis's best-kept RPG secret: Neuromancer-style street fiction, with trolls.

Fast factsgame data via IGDB
Released
1993
Publisher
Sega
Developer
BlueSky Software
Players
Single player
About the game

Shadowrun is an action role-playing game.It was adapted from the cyberpunk role-playing game Shadowrun.The game is the second video game adapted from Shadowrun, and has a more open ended style of gameplay than its 1993 Super NES counterpart, Shadowrun by Beam Software. The game is set in the Shadowrun universe, in the 2050s. A time where the blending of technology and human flesh is common; it is around the time the Matrix, a huge computer network, came online, with the ability to jack into its cyberspace directly. It was also a time of magic renewal: a phenomenon known as The Awakening occurred, where magic returned into the world. Sorcery was once again possible, and slowly and seemingly at random humans began to mutate into orcs, dwarves, elves or trolls. This time of upheaval was not without political conflicts: mega-corporations began to control the world. But with their magic, native shamans threatened them and the world geography came to a complete change. The Amerindians and Elves reclaimed an area called Salish-Shidhe, close to the free city of Seattle, a major city in the newly formed United Canadian and American States.

Summary from the IGDB community database — the condition and contents of this listing are described above and in the photos.

Ships in 1–2 business days (Monday–Friday, excluding major U.S. holidays). During the holidays and big sales, allow one extra business day.

  • Live USPS and UPS rates at checkout. Every order ships with tracking.
  • We ship to all 50 states, U.S. military addresses (APO/FPO/DPO), and Canada. Canadian orders may owe duties and taxes on delivery.
  • Orders of $250 or more ship with signature confirmation.
  • Delivery dates shown at checkout are estimates, not guarantees.

Read the full Shipping Policy, including holiday order-by dates.

Most of what we sell is one of a kind, so all sales are final unless something goes wrong on our end.

Contact us within 14 days of delivery if your item doesn’t work, arrived damaged, is the wrong item, or isn’t as described. We’ll send a prepaid return label and make it right with a replacement or a refund. Orders placed November 1–December 24 can be reported through January 15.

Not covered: change of mind, compatibility issues, and opened sealed trading-card products.

Email support@coolection.com with your order number. Read the full Refund Policy.

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)